Rogue's Civarium - Huns (Antiquity)

Rogue's Civarium - Huns (Antiquity) 0.1

CHECK OUT THE CIVARIUM HERE: https://forums.civfanatics.com/threads/rogues-civarium.695120/

This is an early beta mod. 3D art assets are missing (most prominently with unique unit art and unique building art). This will have to wait for official mod support.
This mod adds the Hunnic civilization to Civilization VII's Antiquity age. The most aggressive civilization I've released to date, the Huns take the mantle of being aggressive raiders and warriors, expanding through the force of storm and might over growth. You will not be able to build settlers as the Huns, rather relying on your powerful cavalry and siege units to wrest control from those who have more than you. Your aggressive traditions will pave a path through history that commits you to a singular focus - conquest or defeat.

Attributes​

Militaristic, Expansionist

Unique Bonus - Storm Riders​

Can’t train Settlers.
Receive +3 war support on wars you initiate.

Unique Unit - Tunkur​

Hunnic Unique Support unit. Units adjacent to the Tunkur gain +10 combat strength against walled districts

Unique Unit - Kandar​

Hunnic Unique Cavalry unit. Faster and stronger.

Unique Improvement - Steppe Pasture​

Hunnic Unique Improvement. +6 Food, +4 Gold, and Happiness. Can only be constructed on Horses.


Civic Tree​

Qut​

  • Unlocks the Tunkur
  • Unlocks Kök Böri (Units receive +3 combat strength when attacking and -5 combat strength when defending.)
  • Increases settlement limit by 1.
  • Tier 2: +100% influence towards denouncing.
  • Tier 2: Unlock Yasırgān (Ignore razing penalties for the first 4 cities you raze.)

Bozkır Yolu​

  • Other civilizations receive a -30 relations penalty towards you.
  • +100% production towards building units in your capital
  • Increases settlement limit by 1.
  • Tier 2: Unlocks Başqurt (+20% yields to all settlements not founded by you.)
  • Tier 2: Increases settlement limit by 1.

Altun Yul​

  • Unlocks Yılkı Yolu (Mines, Pastures, and Steppe Pastures provide +2 production.)
  • Unlocks the Kandar
  • Receive a merchant.
  • Tier 2: Increases settlement limit by 1.
  • Tier 2: Unlocks Yankul (+200% yields from pillaging.)


Tängri Yarlığı​

  • Kandar receive +1 movement and +3 combat strength.
  • Receive 2 free Kandar a Tunkur.
  • While not at war, settlements you own receive -10 happiness.
  • Unlocks the Kandar 2
  • Prereqs: Qut, Bozkır Yolu, Altun Yul



Other Changes
- The Huns will unlock Mongolia

To install:
Windows:
Extract to your "{user}\AppData\Local\Firaxis Games\Sid Meier's Civilization VII\Mods" folder
MacOS: Extract to your "~/Library/Application/Support/Sid Meier's Civilization VII/Mods" folder
Author
RogueAustralian
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