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RoM 2.7 : Religions 2016-10-05

RoM 2.7 : Religions

  1. AAranda
    THIS MOD IS NOT JUST AN ADD OF A FEW RELIGIONS ,IS A COMPLETE REWORK OF ALREADY EXTING RELIGIONS TOO

    I always got annoyed about every single religions being exactly the same of any other one . I understand , that's a extremely delicated point , but i wanted to change this , making every religion unique.
    I' m not a religious man , in fact , if things could be undiscover , religions would be my first option , so i'm not trying to critisize any religion or gift any other. I'm just using my point of view.
    Of course , if there's someone unhappy with something and shows me my mistake , I'll be glad to change any thing to be as accurate as possible.For any comments , feedback , critizism , requests , what should be in or out , or wathever you want to say about my mods to RoM ( including i should better waste my time in football ) , please use the provided thread : http://forums.civfanatics.com/showthread.php?p=8218208#post8218208
    Once i said that , those are the religion's changes and the new ones:



    :) CONCEPTS CHANGES :

    Spoiler :
    :crazyeye: HAPPINESS I have moved all religion's temples 1 hapiness bonus to 1 state religion happiness because i think people come happy with temples when those are from the believes people have , in fact people is suspicious with another religions buildings.
    Besides , doing that you can not longer build your empire's happiness just building temples from one or another religion ,now you must work in a oficial one, at least until free religion . I let the cathedral's 1 happines bonus remaining because those buildings use to be wonderfull by themself because their size and cualities

    :crazyeye: BUILDING CATHEDRALS I have changed the cathedral's requeriment of 2 temples to be build , now you only need 1 temple , because , for real , every city has one


    :crazyeye: WONDERS I have add at least a couple of new wonders to each religion , but them can only be builded if the religion is state



    :) BUDDHISM CHANGES :

    Spoiler :
    :crazyeye: TEMPLE Adds 1 culture , 1 happiness if state , +5 great people emergence, +5% hurry anger and +5% war weariness

    :crazyeye:MONASTERY Adds 1 culture , 1 happiness if state ,+10 great people emergence, +10% hurry anger and +10% war weariness

    :crazyeye:CATHEDRAL Adds 1 culture , 1 happiness if state ,+10 great people emergence, +15% hurry anger and +15% war weariness

    WORLD WONDERS ADDED :

    :crazyeye:BEZEKLIK CAVES Available wiyh aesthetics and buddhism as state religion , gives 8 culture and 2 free artist

    :crazyeye:NARA'S GIANT BUDDHA Available wiyh bronze working and buddhism as state religion , gives 8 culture , -50% anarchy length and +50% golden age length



    :) CHRISTIANISM CHANGES :

    Spoiler :
    :crazyeye:TEMPLE Adds 1 gold

    :crazyeye: MONASTERY Adds 1 gold

    :crazyeye:CATHEDRAL Adds 1 gold

    WORLD WONDERS ADDED :

    :crazyeye:SAINT MARK'S BASILICA Available with architecture and christianism as state religion , gives 2 happy , 4 culture , 1 extra gold and production in waters tile ,1 free merchant and can turn 2 merchants

    :crazyeye:HOLY SEE LIBRARY Available with theology and cristianism , gives 4 culture , spreads cristianism , 4 science points , +25% science , +25% great people emergence and 1 science point from priests



    :) HELLENISM CHANGES :

    Spoiler :
    :crazyeye:TEMPLE Adds 1 xp to melee units and 5% great people emergence

    :crazyeye: MONASTERY Adds 1 xp to melee units and 10% great people emergence

    :crazyeye:CATHEDRAL Adds 1 xp to melee units and 15% great people emergence

    WORLD WONDERS ADDED :

    :crazyeye:THE ERECTHEUM Available wiyh aesthetics and hellenism as state religion , gives 4 culture , 1 happy , 2 happiness if state ,1 food on water tiles , coastal guard promotion ,1 free priest and can turn 2 priests

    :crazyeye:THE NECROMANTEION Available wiyh aesthetics and hellenism as state religion , gives 4 culture , 1 happy , 2 happiness if state ,1 hammer and 1 gold from priests,1 free priest and can turn 2 priests

    :crazyeye:FIDIAS STATUE WORKSHOP Available wiyh sculpture and hellenism as state religion , gives 6 culture , 1 happy ,25% culture , 10% culture in all cities ,1 gold from artists,1 free artist and can turn 2 artists



    :) HINDUISM CHANGES :

    Spoiler :
    :crazyeye:TEMPLE Adds -10% sacrifice anger

    :crazyeye:MONASTERY Adds 2 hammers

    :crazyeye:CATHEDRAL Adds 2 golds

    WORLD WONDERS ADDED :

    :crazyeye:MEENAKSHI Available wiyh aesthetics , construction and hinduism as state religion , gives 6 culture , spreads hinduism , +25% culture to all cities , +50% great people emergence and 1 free artist

    :crazyeye:AKSHARDAHM Available wiyh aesthetics , construction and hinduism as state religion , gives 6 culture , spreads hinduism , 4 science points , +25% science , +25% great people emergence and 1 free scientist



    :) NAGHUALISM CHANGES :

    Spoiler :
    :crazyeye: TEMPLE Adds -10% sacrifice anger

    :crazyeye: MONASTERY Adds -15% sacrifice anger

    :crazyeye: CATHEDRAL Adds -25% sacrifice anger

    WORLD WONDERS ADDED :

    :crazyeye: PYRAMID OF THE SUN Available wiyh calendar and naghualism as state religion , gives 4 culture , spreads mesoamericanism,4 coins,+25% commerce,+10% great people emergence and 1 free merchant

    :crazyeye: PYRAMID OF THE MOON Available with calendar and naghualism as state religion , gives 4 culture , spreads mesoamericanism , 4 science points , +25% science , +10% great people emergence and 1 free scientists



    :) ZOROASTRISM CHANGES :

    Spoiler :
    :crazyeye: TEMPLE Adds -5% war weariness

    :crazyeye: MONASTERY Adds 5 military production

    :crazyeye: CATHEDRAL Adds -10% war weariness and 10 military production

    WORLD WONDERS ADDED :

    :crazyeye: ISHTAR GATE Available wiyh aesthetics , masonry and zoroastrism as state , gives 8 culture , 10% great people emergence and 2 spy points from state religions buildings

    :crazyeye: NIMRUD PALACE Available with zoroastrism as state , gives 4 culture ,1 happy , -25% maintenance , -25% war weariness , 25% military production , 25% spy pointsand 3 xp points to melee and archery units

    :crazyeye: HAMMURABI'S CODE OF LAW Available with zoroastrism as state , gives 6 culture ,1 happy and free courthoses to all cities



    :) ISLAMISM CHANGES :

    Spoiler :
    :crazyeye: TEMPLE Adds 1 culture point

    :crazyeye: MONASTERY Adds 2 science point

    :crazyeye: CATHEDRAL Adds 2 golds

    WORLD WONDERS ADDED :

    :crazyeye: BLUE MOSQUE available with education and islam , gives 4 culture , spreads islam , 4 coins , +25% commerce and 1 free merchants

    :crazyeye: MOSQUE OF DESERT Available with calendar and islam as state religion , gives 4 culture , spreads islamism , 4 science points , +25% science , +10% great people emergence and 1 free scientists

    :crazyeye: SULTAN QUABOS MOSQUE Available with education and islam , gives 4 culture , spreads islam , +25% golden age length , +50% culture and 1 free engineer



    :) JUDAISM CHANGES :

    Spoiler :
    :crazyeye: TEMPLE Adds 1 gold

    :crazyeye: MONASTERY Adds 1 gold

    :crazyeye: CATHEDRAL Adds 2 gold

    WORLD WONDERS ADDED :

    :crazyeye: SOLOMON'S TEMPLE Available with construction and judaism as state religion , gives 4 culture , spreads judaism , 4 science points , +25% science , +10% great people emergence and 1 free priest

    :crazyeye: COVENANT ARK Available with judaism , gives 3 happiness if state ,6 culture , spreads judaism , 10% culture to all cities and starts a golden age



    :) KEMETISM CHANGES :

    Spoiler :
    :crazyeye: TEMPLE Adds 1 culture

    :crazyeye: MONASTERY Adds -5% maintenance cost

    :crazyeye: CATHEDRAL Adds 2 culture and -10% maintenance cost

    WORLD WONDERS ( TEMPLES OF OSIRIS , ISIS AND SET HAS BEEN MOVED FROM NATIONAL WONDERS TO WORLD WONDERS ) ADDED :

    :crazyeye: PTAH TEMPLE Available with egypt mith as state and writting , gives 3 happiness , 3 culture and free school of scribes in every city

    :crazyeye: TOTH TEMPLE Available with egypt mith as state and writting , gives 3 happiness , 3 culture , 50% science and 10% science in every city

    UNITS ADDED :

    :crazyeye: RA FIST Available with egypt mith as state , iron and chivalry , gives 13 streght , 2 moves and march , blitz , combat 1 and warmth promotions . National unit , just one allowed

    :crazyeye: RA KNIGHT Available with egypt mith as state , iron , horse and chivalry , gives 13 streght , 2 moves , can attack without declaring war and march , blitz , combat 1 and warmth promotions . National unit , just one allowed



    :) CONFUCIANISM CHANGES :

    Spoiler :
    :crazyeye: TEMPLE Adds 1 culture

    :crazyeye: MONASTERY Adds 2 culture

    :crazyeye: CATHEDRAL Adds 3 culture

    WORLD WONDERS ADDED :

    :crazyeye: CONFUCIUS SCHOOL Available with confucianism as state religion , gives 4 culture , spreads confucianism , 4 science points , +50% science , +50% culture , +25% great people emergence , 3 happiness if state and 1 global population



    :) TAOISM CHANGES :

    Spoiler :
    :crazyeye: TEMPLE Adds 1 xp to melee units

    :crazyeye: MONASTERY Adds 1 health and 2 xp to melee units

    :crazyeye: CATHEDRAL Adds 2 culture and 1 health

    WORLD WONDERS ADDED :

    :crazyeye: WUDANG MOUNTAIN Available with taoism as state religion , gives 4 culture , gives 3 happiness if state , spreads taoism , 10% defense to all cities , 1 global health , 3 xp to melee units and 1 free priest

    :crazyeye: QUANZHEN SCHOOL Available with taoism as state religion , gives 4 culture , gives 3 happiness if state , spreads taoism , 10% culture to all cities , +50% culture , 1 global health and 1 free priest



    :) TENGRI RELIGION ADDED , INCLUDING THIS :

    Spoiler :
    :crazyeye: TENGRIISM Ancient Mongolian religion , the great khans one , available with horseback riding

    :crazyeye: SHAMAN'S YURTA Available with tengriism gives 2 culture ,1 health 1 happiness if state and 15% military production. It also allow to create Tengri shaman

    :crazyeye: EJE SONG Available with tengriism gives 2 culture ,1 health , 1 happiness if state ,+10% culture , 1 hapiness with fur and wind horse I promotion

    :crazyeye: TENGRI SONG Available with tengriism and Eje song gives 2 culture ,1 health ,2 happiness if state ,+20% culture , 1 hapiness with incense and wind horse II promotion

    :crazyeye: KING GESAR SONG Available with tengriism gives 2 culture , 2 happiness if state and +25% culture

    :crazyeye: KHAN TENGRI ( SHRINE ) Gives 1 gold and culture per tengri city

    :crazyeye: TENGRI SAHMAN Working as usual missionaire. IMPORTANT:IT IS THE ONLY WAY TO SPREAD THIS RELIGION . DOESN'T SPREAD BY ITSELF

    :crazyeye: WIND HORSE I PROMOTION Available ONLY with Eje song gives 1 first strike , +10% gold from pillage and 10% more xp to mounted units

    :crazyeye: WIND HORSE II PROMOTION Available ONLY with Tengri song gives 1 first strike , +10% gold from pillage and 10% more xp to mounted units



    :) SHINTO RELIGION ADDED , INCLUDING THIS :

    Spoiler :
    :crazyeye: SHINTO Ancient japanese religion avaliable with feudalism

    :crazyeye: SHINTO TEMPLE Works as usually and adds -10% manteinance cost , 1 health and bushido I promotion

    :crazyeye: SHINTO MONASTERY Works as usually and adds -10% war weariness and +10% military produccion, 1 health and bushido II promotion.It also lose the 10% science bonus

    :crazyeye: SHINTO JINGU (CATHEDRAL) Works as usually and adds -15% war weariness , -15% manteinance cost and bushido III promotion

    :crazyeye: ISE JINGU ( SHRINE ) Gives 1 gold and culture per shintoist city

    :crazyeye: SHINTO MISSIONARY Working as usually

    :crazyeye: HIMEJI CASTLE Available with feudalism and shinto , gives 4 culture , -100 maintenance cost and looter promotion

    :crazyeye: BUSHIDO I PROMOTION Available ONLY with shinto temple gives -10% units revolt to archer , melee and mounted units

    :crazyeye: BUSHIDO II PROMOTION Available ONLY with shinto monastery gives +10% pillage gold and -15% units revolt to archer , melee and mounted units

    :crazyeye: BUSHIDO III PROMOTION Available ONLY with shinto jingu gives +15% pillage gold , -25% units revolt and 10% upgrade discount to archer , melee and mounted units



    :) VOODOO RELIGION ADDED , INCLUDING THIS :

    Spoiler :
    :crazyeye: VOODOO Dark religion from west africa coasts , available with fundamentalism

    :crazyeye: VOODOO HUT (TEMPLE) Works as usually and adds -10% sacrifice anger

    :crazyeye: VOODOO HOUSE (MONASTERY) Works as usually and adds 2 glds , 2 hammers and allow to build undead worker.
    It also lose the 10% science bonus

    :crazyeye: VOODOO MARKET (CATHEDRAL) Works as usually and adds -25% sacrifice anger , 3 hammers and 15% gold

    :crazyeye: THE TOMB OF ANSIEN (SHRINE) Gives 1 gold per voodoo city

    :crazyeye: VOODOO MISSIONARY Working as usually . IMPORTANT:IT IS THE ONLY WAY TO SPREAD THIS RELIGION .
    DOESN'T SPREAD BY ITSELF

    :crazyeye: HELLSMOUTH SANCTUARY Available with voodoo , gives 4 culture , 2 science points , 10% science ,-50%
    sacrifice anger and allows to build hellsmouth dogs

    :crazyeye: HELLSMOUTH DOG Available ONLY with hellsmouth sanctuary , this animal unit has 15 combat and
    berzeker 1 and 2 promotions

    :crazyeye: UNDEAD WORKER Available ONLY with voodoo house , it works like a normal worker but cost is halved



    :) ASATRU RELIGION ADDED , INCLUDING THIS :

    Spoiler :
    :crazyeye: ASATRU Ancient japanese religion avaliable with feudalism

    :crazyeye: ASATRU TEMPLE Works as usually and adds 1 xp to melee units and -10% war weariness

    :crazyeye: ASATRU MONASTERY Works as usually and adds adds 2 xp to melee units , 10% military production
    and -15% war weariness

    :crazyeye: ASATRU CATHEDRAL Works as usually and adds adds 3 xp to melee units and -25% war weariness

    :crazyeye: ODIN SANCTUARY Gives 1 gold and culture per asatru city

    :crazyeye: ASATRU MISSIONARY Working as usually

    :crazyeye: HEIMDALL SANCTUARY Available with asatru this W.Wonder gives 3 culture , 1 happy if asatru is state ,
    100% defense in the city and 20% defense in al cities

    :crazyeye: LOKI SANCTUARY Available with asatru this W.Wonder gives 3 culture , 1 happy if asatru is state ,
    -50% sacrifice anger and allows to build Loki's fist and Loki's knight

    :crazyeye: FREYA SANCTUARY Available with asatru this W.Wonder gives 4 culture , 2 happy if asatru is state ,
    2 healths in the city and 1 population in all cities

    :crazyeye: THOR SANCTUARY Available with asatru this W.Wonder gives 4 culture , 2 happy if asatru is state ,
    and free Thor altar in all cities

    :crazyeye: THOR ALTAR Available with asatru , gives 2 culture and mjolnir promotion


    :crazyeye: MJOLNIR PROMOTION Available ONLY with Thor altar , it gives 10% xp gained in combat, +15% pillage and
    15% city attack to melee and wooden ships units

    :crazyeye: LOKI'S FIST Available ONLY with Loki sanctuary , this melee unit has 12 combat ( works like a
    maceman ) and berzeker 1 and 2 promotions



    :) DRUIDISM RELIGION ADDED , INCLUDING THIS :

    Spoiler :
    :crazyeye: DRUIDISM The ancient european cult to nature , available with naturopathy

    :crazyeye: DRUID TEMPLE Needs agriculture and A DRUID to be build and gives 1 happiness if druidism is state
    (NATURE ALTAR) , 1 health , 1 culture and extra 5% food from corn , wheat and rice

    :crazyeye: DRUID MONASTERY Needs agriculture , druid templea nd A DRUID to be build and gives 1 happiness
    (NATURE CIRCLE OF POWER) if druidism is state , 1 health , 1 culture and extra 5% food from corn , wheat and
    rice

    :crazyeye: DRUID CATHEDRAL Needs agriculture , druid monastery and A DRUID to be build and gives 2 happiness
    (NATURE ALLIANCE) if druidism is state , 2 health , 2 culture , no unhealthy from buildings and
    guerilla1 promotion

    :crazyeye: DRUID CATHEDRAL2 Needs agriculture , druid cathedral and A DRUID to be build and gives 2 happiness
    (NATURE LEGACY) if druidism is state , 2 health , 2 culture , 10% defense , 10% great people emergence
    woodsman1 promotion

    :crazyeye: DRUID A druid is much more than a normal missionary , it has 2 strenght (can only defend ,
    buthas 100% on hills and woods) and heal 1 promotion , also , building druids is the
    only way to get the druidism buildings , as far as a druid is the only one able to
    build/discover the nature secrets ( it works like a great prophet )



    :) ANIMISM RELIGION ADDED , INCLUDING THIS :

    Spoiler :
    :crazyeye: ANIMISM The oldest kind of religion , available with mysticism

    :crazyeye: ANIMISM TEMPLE Needs hunting and A SHAMAN to be build and gives 1 happiness if druidism is state
    (SPIRITS ALTAR) , 1 health , 1 culture and extra 5% food from deer , cow , pig and sheep

    :crazyeye: ANIMISM MONASTERY Needs hunting , animistic temple and A SHAMAN to be build and gives 1 happiness
    (SPIRITS CIRCLE OF POWER) if druidism is state , 1 health , 1 culture , promotion fieldsman1 and extra 5% food
    from deer , cow , pig and sheep

    :crazyeye: ANIMISM CATHEDRAL Needs hunting , animistic monastery and A SHAMAN to be build and gives 2 happiness
    (SPIRITS ALLIANCE) if druidism is state , 2 health , 2 culture , no unhealthy from buildings and
    guerilla1 promotion

    :crazyeye: ANIMISM CATHEDRAL2 Needs hunting , animistic cathedral and A SHAMAN to be build and gives 2 happiness
    (SPIRITS LEGACY) if druidism is state , 2 health , 2 culture , 10% defense , 10% great people emergence
    woodsman1 promotion

    :crazyeye: SHAMAN A shaman is much more than a normal missionary , it has 2 strenght (can only defend ,
    buthas 100% on hills and woods) and heal 1 promotion , also , building shamans is the
    only way to get the animistics buildings , as far as a druid is the only one able to
    build/discover the spirits secrets ( it works like a great prophet )



    :) MESOPOTAMISM RELIGION ADDED , INCLUDING THIS :

    Spoiler :
    :crazyeye: MESOPOTAMISM Avaliable with bronze working

    :crazyeye: AN TEMPLE Available with mesopotamism as state , works as usually and adds 1 point to great
    prophet , 15% defense and free Assistance of An promotion. Also gives 5% culture

    :crazyeye: ENKI TEMPLE Available with mesopotamism as state and An temple , works as usually and adds 1 point
    to great prophet , 2XP to all wooden ships units and free Assistance of Enki promotion.
    Also gives 5% culture

    :crazyeye: ENLIL TEMPLE Available with mesopotamism as state and An temple , works as usually and adds 1 point
    to great prophet , 2XP to all archery units and free Assistance of Enlil promotion.
    Also gives 5% culture

    :crazyeye: KI TEMPLE Available with mesopotamism as state and An temple , works as usually and adds 1 point
    to great prophet , 5% extra food with vegetables and free Assistance of Ki promotion .
    Also gives 5% culture

    :crazyeye: INANNA TEMPLE Available with mesopotamism as state and An temple , works as usually and adds 1 point
    to great prophet , 2XP to all melee units and free Assistance of Inanna promotion.
    Also gives 5% culture

    :crazyeye: BABEL TOWER ( SHRINE ) Gives 1 happy , gold and culture per mesopotamic city

    :crazyeye: MESOPOTAMIC MISSIONARY Working as usually

    :crazyeye: ASSISTANCE OF AN Available ONLY with An temple and mesopotamism as state , gives +7% heal in any
    territory

    :crazyeye: ASSISTANCE OF ENKI Available ONLY with Enki temple and mesopotamism as state , gives +15% withadrawl
    chance and 1 first strike to all wooden ships

    :crazyeye: ASSISTANCE OF ENLIL Available ONLY with Enlil temple and mesopotamism as state , gives +25% combat
    againat archery units and 1 first strike to all archery units

    :crazyeye: ASSISTANCE OF KI Available ONLY with Ki temple and mesopotamism as state , gives inmunity against
    firsts strikes

    :crazyeye: ASSISTANCE OF INANNA Available ONLY with Inanna temple and mesopotamism as state , gives +10% city attack
    and +15% experience gained in combats



    :) SCIENTOLOGY RELIGION ADDED , INCLUDING THIS :

    Spoiler :
    :crazyeye: SCIENTOLOGY New religion avaliable with globalization

    :crazyeye: SCIENTOLOGY TEMPLE Works as usually and adds 1 gold and +5% gold

    :crazyeye: SCIENTOLOGY MONASTERY Works as usually ( but doesn't come obsolete ) and adds 2 gold and +10% gold

    :crazyeye: SCIENTOLOGY CATHEDRAL Works as usually and adds 3 gold and +15% gold

    :crazyeye: SCIENTOLOGY GREAT SHRINE Gives 2 gold per scientologist city

    :crazyeye: SCIENTOLOGY MISSIONARY Working as usually



    :) ANDEAN RELIGION ADDED , INCLUDING THIS :

    Spoiler :
    :crazyeye: ANDEANISM Inca's religion avaliable with astronomy

    :crazyeye: ANDEAN TEMPLE Works as usually and adds 1 science point , 1 culture and 5% science

    :crazyeye: ANDEAN MONASTERY Works as usually and adds 2 science point , 1 culture and 10% science

    :crazyeye: ANDEAN CATHEDRAL Works as usually and adds 2 science point , 2 culture , 25% culture and 10% science

    :crazyeye: CORICANCHA ( SHRINE ) Gives 1 gold and culture per andean city

    :crazyeye: ANDEAN MISSIONARY Working as usually

    :crazyeye: MACHU PICCHU Available with andeanism as state , gives 4 culture , 1 happiness , 2 happiness if
    state , 100% defense , 5% food , 10% production and 5% gold with stone and starts a
    golden age

    :crazyeye: EL DORADO Available with andeanism as state , gives 3 culture , 2 happiness , 10 golds , 25%
    gold and 10% gold to all cities


    :crazyeye: CHOQUEQUIRAO Available with andeanism as state , gives 3 culture , 1 happiness , 2 happiness if
    state , 100% defense , 15% defense to all cities and 50% great general emergence
    inside own borders



    :) NGAI RELIGION ADDED , INCLUDING THIS :

    Spoiler :
    :crazyeye: NGAIISM Maasai's religion avaliable with animal husbandry

    :crazyeye: NGAI BLESS Needs Ngaism as state , gives 1 culture and 2 happiness if state

    :crazyeye: NGAI NAROK BLESS Needs Ngaism as state and Ngai bless , gives 1 culture , 1 happiness if state and
    10% food from cows and 5% hammer and food from cow , pigs and sheeps

    :crazyeye: NGAI NA-NYOKE BLESS Needs Ngaism as state and Ngai bless , gives 1 culture , 1 happiness if state and
    vengeance promotion

    :crazyeye: NAITERUKOB BLESS Needs Ngaism as state and Ngai bless , gives 1 culture , 1 happiness if state and
    guardian promotion

    :crazyeye: OLDOINYO NGAI ( SHRINE ) Gives 1 culture per ngaist city

    :crazyeye: LAIBON Needs Ngai bless to be build starts with heal promotion

    :crazyeye: VENGEANCE PROMOTION Needs Ngai Na-Nyoke bless and gives 1 first strike and 10% city attack

    :crazyeye: GUARDIAN PROMOTION Needs Ngai Na-Nyoke bless and gives 10% withradawl chance



    :) YORUBA RELIGION ADDED , INCLUDING THIS :

    Spoiler :
    :crazyeye: YORUBA African religion avaliable with music

    :crazyeye: PATTAKI OF OLOFIN Needs Yoruba as state , gives 2 culture , 25% culture and 2 happiness if state

    :crazyeye: PATTAKI OF OGGUN Needs Yoruba as state and pattaky of Olofin , gives 1 culture , 5% culture , 1 health ,
    10%military production , 10% science and 1 happiness if state

    :crazyeye: PATTAKI OF OSHOSI Needs Yoruba as state and pattaky of Olofin , gives 1 culture , 5% culture , 5% food ,
    hammers and gold with deer and 1 happiness if state

    :crazyeye: PATTAKI OF OBATALA Needs Yoruba as state and pattaky of Olofin , gives 3 culture , 5% culture , -10%
    maintenance , 10% great people emergence and 2 happiness if state

    :crazyeye: PATTAKI OF OLOKUN Needs Yoruba as state and pattaky of Olofin , gives 1 culture , 5% culture , 5% food
    with fish , clam and crab , 5% gold with pearls and 1 happiness if state

    :crazyeye: PATTAKI OF OLODUMARE ( SHRINE ) Gives 1 gold per yoruba city

    :crazyeye: YORUBA MISSIONARY Works as usually




    :goodjob: TO INSTALL:

    It is MOSTLY modular , all you have to do is place the "Custom religions" folder inside your RoM modules folder , wich is inside "assets". Inside modules folder you will find 2 documents already existing in the original , just replace them.
    When unzipped , you'll find 3 others folders "art" , "phyton" and "xml" , all of them inside "assets". JUST OPEN FOLDERS AND REPLACE THE DOCUMENTS INSIDE THEM IN YOUR RISE OF MANKIND MOD.


    :D IMPORTANT NOTE: :D

    If you want to use more than a mod from me in your RoM game , you ll notice that some folders or files would be repeated . If that happens , don't worry about wich order follow or wich one goes first : all my mods were made to work together , doesn't matter the order , information needed for each mod is included in the others
    WARNING¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡ OLD SAVED GAMES WOULD NOT WORK

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