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RoM 2.7 : Traits 2016-10-05

RoM 2.7 : Traits

  1. AAranda
    This little mod adds a few traits and modify a few others . For any comments , feedback , critizism , requests , what should be in or out , or wathever you want to say about my mods to RoM ( including i should better waste my time in football ) , please use the provided thread :http://forums.civfanatics.com/showthread.php?p=8218208#post8218208


    :) CHANGES IN TRAITS:

    Spoiler :
    - AGRICULTURAL TRAIT MODIFIED It gives 1 extra food per spots with 4 or more , instead of 5

    - SEAFARING TRAIT MODIFIED It gives combat1

    - SCIENTIST TRAIT MODIFIED It gives 10% science points , instead of 15%



    :) NEW TRAITS:

    Spoiler :
    - ADDED MILITARISTIC TRAIT It gives commando and city raider1 promotions

    - ADDED WISE TRAIT It gives 1 sciense point per city and 50% to great people

    - ADDED BUILDER TRAIT It gives 1 extra hammer per spots with 4 or more and 10% to build wonders

    - ADDED FORESTIC TRAIT It gives woodsman1 promotion

    - ADDED HIGHLANDER TRAIT It gives guerilla1 promotion

    - ADDED ARCTIC TRAIT It gives arctic promotion

    - ADDED DESERTIC TRAIT It gives desertic promotion

    - ADDED FIELDER TRAIT It gives fieldsman1 promotion



    :goodjob: TO INSTALL:

    Simply replace the originals documents for the ones provided .Don't worry , the originals are included.
    Of course , if you want any leader using any new trait , you must add it editing the leaderheadinfo file . I'll rework all leaders traits in my futrues custom civilizations mods , but it'll take a long time


    :D IMPORTANT NOTE: :D

    If you want to use more than a mod from me in your RoM game , you ll notice that some folders or files would be repeated . If that happens , don't worry about wich order follow or wich one goes first : all my mods were made to work together , doesn't matter the order , information needed for each mod is included in the others