“The year is 510 BC. The last Roman King is gone and Rome is a small and unknown republic city now. You are Praetor Maximus of Rome and your job is to:
- get peasants by attacking neutral cities.
- get a cavalry by finding neutral horses.
- steal all techs you can't discover by yourself.
- raise an Imperium during the next 610 years.”
The original scenario can be found on the Scenario League Website here.
Comments:
This is a great little scenario which I’ve enjoyed playing in the past. Don’t be fooled by the fact that there isn’t a great deal of cities on the map as the scenario remains both fun and quite challenging to play.
The “Dictatorship” government (i.e. Fundamentalism) is great for maintaining your citizen’s happiness, building Praetorian units and preventing your Senate for imposing peace treaties with your enemies when you’d rather not.
On the other hand there’s a 100% penalty to your science under Dictatoship, which means if you are going to want to progress up the technology tree you will need to adopt either the Republic, or Imperium (later in the game), form of government.
Modifications:
The scenario has been made compatible to run on Test of Time and TheNamelessOne’s ToTPP (which includes the following features NoStackKills, CityPopulationLossAttack, CityPopulationLossCapture and NoIncrementalRushBuy,).
A few spelling corrections and minor modifications to the rules and events files were made (for example the Invention (INV) tech was changed for the School of Rhetoric (LAB) advance for when the Romans researched the former it swapped its city graphics). The Democracy advance was renamed the Imperium for closer historical accuracy (which allows you to adopt the Democracy form of government).
The unit, terrain and many of the icons graphics have been updated.
Otherwise, the scenario plays and remains exactly the same as the original.
Requirements:
Civilization 2: Test of Time 1.1
ToTPP v0.131 (or higher) which can be found here.
Installation:
Extract the archive into your main Test of Time folder
- get peasants by attacking neutral cities.
- get a cavalry by finding neutral horses.
- steal all techs you can't discover by yourself.
- raise an Imperium during the next 610 years.”
The original scenario can be found on the Scenario League Website here.
Comments:
This is a great little scenario which I’ve enjoyed playing in the past. Don’t be fooled by the fact that there isn’t a great deal of cities on the map as the scenario remains both fun and quite challenging to play.
The “Dictatorship” government (i.e. Fundamentalism) is great for maintaining your citizen’s happiness, building Praetorian units and preventing your Senate for imposing peace treaties with your enemies when you’d rather not.
On the other hand there’s a 100% penalty to your science under Dictatoship, which means if you are going to want to progress up the technology tree you will need to adopt either the Republic, or Imperium (later in the game), form of government.
Modifications:
The scenario has been made compatible to run on Test of Time and TheNamelessOne’s ToTPP (which includes the following features NoStackKills, CityPopulationLossAttack, CityPopulationLossCapture and NoIncrementalRushBuy,).
A few spelling corrections and minor modifications to the rules and events files were made (for example the Invention (INV) tech was changed for the School of Rhetoric (LAB) advance for when the Romans researched the former it swapped its city graphics). The Democracy advance was renamed the Imperium for closer historical accuracy (which allows you to adopt the Democracy form of government).
The unit, terrain and many of the icons graphics have been updated.
Otherwise, the scenario plays and remains exactly the same as the original.
Requirements:
Civilization 2: Test of Time 1.1
ToTPP v0.131 (or higher) which can be found here.
Installation:
Extract the archive into your main Test of Time folder