So it's no secret that religious beliefs are a little lacking in this game. Many who play multiplayer don't even bother getting a religion since it's not worth the effort. Holy sites are also one of the worst districts to get since it just gives faith to spread your religion for really minor benefits.
This mod improves the situation by adding new beliefs and changing some old beliefs to give very strong effects and give you a good reason to make holy sites. The new buildings in particularly are incredibly strong and will encourage you to build a holy site if you can get good enough adjacency for it.
Spoiler Building Belief Changes :Note about adjacency bonuses: this uses the same effect as Arabia's unique building, Madrasa, except this mod copies the faith bonus into a new resource. Interestingly, this also applies to faith gained from religious city-states. So a holy site with +3 adjacency bonuses and +6 more faith from city-states would have +9 total, and would also give +9 yields to any building that uses that adjacency. For now I'll just say this is totally intended.Spoiler Other Changes :
As always, let me know what you think, and post here if there's any bugs so I can fix it.
Rush's Religion Rebalance 1.1
Balances the power of religion beliefs, and some beliefs now give good reasons to build holy sites.