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Link to discussion: https://forums.civfanatics.com/threads/saga-of-man.638863/
A major expansion that improves historical accuracy and immersion.
This is an Alpha version. Just wanted to get this out there for some feedback. Yes there is an older, complete version available on Steam. This new version is an overhaul that I'm creating from the ground up. This is playable. I am piecing this together from my original creation and deciding what I'm going to reuse. I plan on using many of the buildings and wonders from my original mod. I'm approaching each era as if they are each a scenario to maximize immersion beginning with the Prehistoric Era.
Like I said, this is alpha. Many things will change. Please don't get hung up on the Ancient era. Tech locations are temporary. The Prehistoric era is the only thing close to complete at the moment.
Spoiler Prehistoric Era Tech Tree Image :![]()
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Many techs are connected by invisible pipes, similar to Civ4. Just mouse over the techs and you will see a yellow note stating the prerequisite.
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Spoiler Alpha Version 1 :
Eras renamed
Prehistory
Ancient
Medieval
Early Modern
Industrial
Late Modern
Contemporary
Future
New Techs
Art
Band Society
Boat Building
Carpentry
Cereal Preparation
Ceremonial Burial
Clothing
Complex Tools
Cooking
Draft Animals
Fermentation
Fire Mastery
Fishing
Food Preservation
Herbalism
Irrigation
Language
Metalworking
Music and Dance
Slash-and-Burn
Smelting
Stone Tools
Symbols
Tanning
Textiles
The Plough
The Spear
Trade
Warfare
Weaving
Worship and Ritual
New Units
New Improvements
- Hunter - Recon unit. Cheap and weak. Upgrades to Scout. Goes obsolete at Trapping. (credit JTitan)
- Gatherer - Worker unit. Builds Camps, Quarries, Mines, Forest Gardens. Gets consumed with each improvement created, similar to Work Boat. Goes obsolete at Agriculture. (credit JTitan)
- Shaman - Expensive unit that requires Sweat Lodge. Creates Ritual Sites. Goes obsolete at Theology. (credit JTitan)
- Canoe - Cheap, weak naval unit. (credit Deliverator)
- Tribe - Settler unit. (credit JTitan)
- Mammoth - Barbarian unit (credit Deliverator)
- Wolf - barbarian unit (credit Kwadjh)
- Lion - barbarian unit (credit Deliverator)
New Buildings
- Forest Garden - +1 Food. Created by the Gatherer. Can only be constructed on Forests and Jungle. (There is no improvement art for this. You will simply see the yield change)
- Nomadic Camps - replaces the Ancient Ruins as the goody hut. Uses the Encampment graphic.
- Lairs - replaces the Barbarian Encampment. A Lair looks like a Cave. I wanted something humans and animals can occupy. (credit Nomad or What)
- Ritual Site - +3 Faith. Created by the Shaman. Uses the Antiquity Site graphic.
- Other changes - Antiquity Sites now use the Ancient Ruins graphic.
- Lumber Camps are Lumber Mills renamed. Lumber camps produce the strategic Timber resource.
Baskets
Bonfire
Cairn
Causewayed Enclosure
Cave Painting
Dolmen (replaces Shrine)
Earth Oven
Graveyard
Henge
Kiln
Loom
Menhir (replaces Monument)
Obsidian Quarry
Palisade
Pottery
Shell Midden
Shelter
Smokehouse
Stone Circle
Sweat Lodge
Tannery
Tumulus
Water Well
New Wonders
Atlit Yam
Bhimbetka Rock Shelters
Blombos Cave
Cairn of Barnenez (credit artisanix)
Cave of Altamira
Caves of Swabian Jura
Gobekli Tepe (credit Pouakai)
Heart of Neolithic Orkney (credit artisanix)
Lascaux
Megalithic Temples of Malta (credit artisanix)
Nan Madol (credit Pouakai)
Nazca Lines (credit Pouakai)
Newgrange (credit artisanix)
Venus of Dolni Vestonice
Venus of Willendorf
New National Wonder
Den - Free at game start. Replaces Palace. Palace is now buildable at Writing.
New Resources
- Maize - bonus (credit framedarchitecture)
- Rice - bonus (credit framedarchitecture)
- Tobacco - luxury (credit framedarchitecture)
- Tea -luxury (credit framedarchitecture)
- Timber - strategic, produced by Lumber Camps. This resource will be required to build ships and siege warfare.(credit Hulfgar)
- Leather - luxury, produced by Tannery
- Obsidian - luxury, produced by Obsidian Quarry. (This does not generate on the map)
- Textiles - luxury, produced by Loom
- Shell Beads - luxury, produced by Blombos Cave
Other Changes
- Food is now Sustenance. I wanted something that would encompass Food and Medicine. I tried a few different words and Sustenance seemed to work the best.
- City range reduced to 1.
- Changes made related to Barbarian spawning
- Jungles take 3 times as long to chop down. At Industrialization this gets adjusted back to normal. This is to reflect the history of deforestation. Forests are untouched.
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Saga Of Man V. 1.0 Alpha
A major expansion that improves historical accuracy and immersion.
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