Saph's De Situ Orbis (TSL)

Saph's De Situ Orbis (TSL) v1.2a

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Saph's De Situ Orbis (TSL)



Description


  • First-century Roman geographer Pomponius Mela's De Situ Orbis Libri Tres is the only ancient treatise on geography in classical Latin. Written around 43 CE, Mela's description of the known world remained influential until the beginning of the age of exploration, and was cited by Pliny the Elder as an important authority on the subject.
  • This Civ 6 map is created based on Konrad Miller's 1898 interpretation and reconstruction of Mela's work, which is not "geographically accurate" as can be seen from the first image above

Features!


  • Thicc Europe! No longer are the numerous civs and city states in Europe crammed together in a geographically accurate Europe; now they have plenty of space to develop before they go to war!
  • Puny Siberia! Now Russia can get a level playing field as all other civs!
  • World Wrap! Columbus was right! Travel west from Europe and you will indeed reach Asia on this map! Alternatively, Asian civs can do a reverse imperalistic expansion into Europe!
  • Rivers galore! Following Mela's description, the density of rivers on this map is way up! More suitable places to settle? Yes! More chances for massive floods? Also yes!
  • Choke points! Huge mountain ranges and countless straits create great opportunities for tactical maneuvering and strategic city placements!
  • Hilly terrains! The large number of hills and mountains is intended to recreate the difficulty in traversing long distances in the antiquity!
  • Lowlands! If you use my pre-placed coastal lowlands, prepare to build flood barriers because the sea level rising is no joke on this map! Europe, prepare to sink!

Details


Map size: 108 x 96 (Enormous) (Warning: The late game may be unstable! See Known Issues below.)

Required Mod: Gedemon's Yet (not) Another Maps Pack

Recommended Mods:
  • Religion Expanded: This adds enough beliefs to vanilla's 20 so that you won't get locked if you are playing with more than 20 civs but haven't chosen a belief.
  • Tomatekh's Historical Religions: This allows more religions.
  • Prismatic - Color and Jersey Overhaul: This adds enough jersey colors so that you can play with more than 20 civs in one game. Otherwise some civs will get transparent colors.
  • Improved City Names 2.0: Eleanor of Aquitaine has a different starting location from Victoria / Catherine de Medici (in Aquitaine rather than at London / Paris). This mod gives her starting city the right name.

Playable Civs & Available City States: See discussion

Natural Wonders: A total of 14 at their TSLs

Game Set-up


To play with advanced YnAMP settings (as seen in the screenshots), you need to
  1. Have this mod and Yet (not) Another Map Pack installed and enabled ingame
  2. Single Player --> Create Game --> Load Database (next to the BACK button) and wait for the game to load
  3. Once loaded, you will be back to the main menu
  4. Single Player --> Create Game (You should see a tick next to CREATE GAME at the top.) --> Choose Map Type --> Saph's De Situ Orbis --> Advanced Setup

Recommended Settings
  1. Turn on Only Civilizations/CityStates with TSL
  2. Adjust the number of civs and city states in the game to your liking
  3. Manually pick the civs to play against or leave them random (Only the ones listed above will turn up in the game however.)
  4. Coastal Lowland: Choose Import for my "crazy" pre-placed lowlands (or Map Generator for standard random placement / Empty for no lowlands)
  5. Rivers Flooding: Choose Map Generator
  6. Resource Quantity: Your own preference (Resources are map-generated; this map does not contain preplaced resources.)
  7. Civilization Placement: Choose True Starting Locations
  8. Enforce TSL: Choose A.I. if you do not want the A.I. to stray from their TSLs
  9. Turn on Use Leaders TSL when available & Use Alternate TSL if required and available, but turn off Allow random placement for civs without TSL (unless you want to play as the Canadians in the old world, for example)
  10. Turn on No Duplicate Civilizations & No Duplicate Leaders

Late Game Crashes & Possible Solutions


  • The "Enormous" map size is not officially supported by the game but is enabled by YnAMP, meaning it can get unstable in the late game, especially when the sea level rises.
  • Solution 1: Disable the 2K launcher. This fixes the random late game freezing for me.
  • Solution 2: My game hard-crashes when Climate Change reaches Phase 4/5, but turning off High-Resolution Geometry in Advanced Graphics Options seems to solve it.
  • Solution 3: If the coastal flooding is crashing the game, you can remove all the coastal lowlands from your save.
  • Solution 4: Not a solution for an ongoing game, but as a precaution you can turn off Coastal Lowlands during set-up by choosing "Empty".

Other Known Issues


  • Restarting the game will cause all rivers to disappear.
  • Not all floodplains flood. There are pre-placed floodplains, and there are map generated floodplains; only the latter can actually flood and are suitable tiles to build dams on.
  • The polar ice doesn't melt.

Screenshots
DeSituOrbis-Ingame-Italia.jpgDeSituOrbis-Ingame-Hellas.jpgDeSituOrbis-Ingame-Hispania.jpgDeSituOrbis-Ingame-Caucasia.jpgDeSituOrbis-Ingame-Niles-Delta.jpgDeSituOrbis-Ingame-SEA.jpgDeSituOrbis-Ingame-Seres.jpgDeSituOrbis-Ingame-Lowlands.jpg
  • Konrad-Miller-reconstruction-Pomponius-Mela.jpg
    Konrad-Miller-reconstruction-Pomponius-Mela.jpg
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Author
Skylar Saphyr
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Latest updates

  1. v1.2a

    v1.2a Added TSL for TCS Kingdom of Jerusalum v1.2 Added Kilimanjaro Added "deep" lowlands...
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