This unit is a converted model from Atlantica Online. Therefore, although I made some modifications, I take no credit for the artwork and all rights are within NDOORS Corporation of course.
Most of my modifications were made to reduce the size of the .dds files of the unit. The unit has a polycount of about 1800 triangles.
I recommend the following settings for the Civ4ArtDefines_Unit.xml:
The unit uses its original AO animation that I converted for Civ4.
Forum link: http://forums.civfanatics.com/showthread.php?p=9813243
Credits
- The_Coyote for teaching me how to shader units & leaderheads
- NDOORS Corporation for creating this model
Most of my modifications were made to reduce the size of the .dds files of the unit. The unit has a polycount of about 1800 triangles.
I recommend the following settings for the Civ4ArtDefines_Unit.xml:
Code:
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/CaravelShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>0.1</fShadowScale>
</ShadowDef>
<TrailDefinition>
<Texture>Art/Shared/water_ship_wake.dds</Texture>
<fWidth>1</fWidth>
<fLength>180.0</fLength>
<fTaper>1</fTaper>
<fFadeStartTime>.2</fFadeStartTime>
<fFadeFalloff>0.35</fFadeFalloff>
</TrailDefinition>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bSmoothMove>1</bSmoothMove>
<fAngleInterpRate>720.0</fAngleInterpRate>
<fBankRate>.4</fBankRate>
<fExchangeAngle>25.0</fExchangeAngle>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop>LOOPSTEP_OCEAN2</AudioRunTypeLoop>
<AudioRunTypeEnd>ENDSTEP_OCEAN2</AudioRunTypeEnd>
</AudioRunSounds>
<SelectionSound>AS3D_UN_OCEAN_END1</SelectionSound>
<ActionSound>AS3D_UN_OCEAN_END1</ActionSound>
The unit uses its original AO animation that I converted for Civ4.
Forum link: http://forums.civfanatics.com/showthread.php?p=9813243
Credits
- The_Coyote for teaching me how to shader units & leaderheads
- NDOORS Corporation for creating this model