If you don't already have this mod, download the main version here, then apply this patch.
Second Revolution 2_1.7
Protester now Final
ADDED NEW UNIT!! Styker AFV!
Second Revolution 2_1.6 Patch
Fixed Railroad Build
Second Revolution 2_1.5 Patch (inclusive)
AI bugfix:
Added "Personality"
Fixed Buggy diplomacy
Changed Traits
Adjusted Disposition in WBS
Balance:
Changed Tech requisites for support wonders
Tweaked some units
Second Revolution 2_1.2 Patch (inclusive)
Victory and Balance changes
Made White House <NukeImmune> set to 1
<iMaxGlobalInstances> for Peacekeepers wonder set to only one
set <iDistanceMaintenanceModifier> for Totalitarianism to 0 (from +30)
made Manhattan Project buildable for cost 400
made Ideologies stats more "robust"
added cultural victory option
Changed UN voting values
changed AI tech values towards Rebellion and State Capitalism
Changed "Ideological victory" to needing 51% to win
Canged Domination to 66% to win of area.
Changed .ini to reflect new version
Map Changes
Fixed City Name Spelling errors
Moved Cuban Troop placement, so they don't all get nuked first turn
Took some units away from USA
Changed gamespeed from Normal to Epic
Added Well on Rebel oil
Added additional oil to Alaska
Changed Gamespeed to "Months"
Added Cultural Victory
200 turn limit
Allowed "speed" selection
Please email ringworldwu@gmail.com
also at CFC: GarretSidzaka
Second Revolution 2_1.7
Protester now Final
ADDED NEW UNIT!! Styker AFV!
Second Revolution 2_1.6 Patch
Fixed Railroad Build
Second Revolution 2_1.5 Patch (inclusive)
AI bugfix:
Added "Personality"
Fixed Buggy diplomacy
Changed Traits
Adjusted Disposition in WBS
Balance:
Changed Tech requisites for support wonders
Tweaked some units
Second Revolution 2_1.2 Patch (inclusive)
Victory and Balance changes
Made White House <NukeImmune> set to 1
<iMaxGlobalInstances> for Peacekeepers wonder set to only one
set <iDistanceMaintenanceModifier> for Totalitarianism to 0 (from +30)
made Manhattan Project buildable for cost 400
made Ideologies stats more "robust"
added cultural victory option
Changed UN voting values
changed AI tech values towards Rebellion and State Capitalism
Changed "Ideological victory" to needing 51% to win
Canged Domination to 66% to win of area.
Changed .ini to reflect new version
Map Changes
Fixed City Name Spelling errors
Moved Cuban Troop placement, so they don't all get nuked first turn
Took some units away from USA
Changed gamespeed from Normal to Epic
Added Well on Rebel oil
Added additional oil to Alaska
Changed Gamespeed to "Months"
Added Cultural Victory
200 turn limit
Allowed "speed" selection
Please email ringworldwu@gmail.com
also at CFC: GarretSidzaka