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Sengoku Monogatari - Civilisations of the Rising Sun and Beyond

I'm back, people, and I'm ready to split Japan into way too many parts once again!

Sengoku Monogatari aims to recreate, and in some ways improve on, Civ 5's Rising Sun mod by creating regional Japanese civilisations along with representations of other nearby civs such as the Ainu. In particular, thanks to Civ 6's multiple leader system, it is now possible to tell the story of each part of Japan in itself, as well as simply the product of great daimyo.

Initial TSL plan
Spoiler :

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Released Civs

Satsuma - Saigo Takamori

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Saigo Takamori Leader Ability: The Last Samurai
Units receive +7 Combat Strength when fighting an enemy unit from a later era.

Saigo Takamori Agenda: Meiji Backlash
Likes civs that are strong in both Science and Culture. Hates civs that are strong in Science, but weak in Culture.

Satsuma Unique Ability: Wakon Yosai
Trading Posts at international destinations grant +1 additional Science and Culture to all Satsuma trade routes that pass through them. Receive a free Inspiration upon building a Campus.

Satsuma Unique Unit: Tanegashima
Replaces the Musketman. Costs half as much Production when built in cities on the coast.

Satsuma Unique Building: Ijinkan
Replaces the University. Provides an extra Trade Route slot. Trade Routes from other civilisations to cities with an Ijinkan grant 1 Culture to the trade route owner and 1 Science to Satsuma. Does not provide the normal Science flat bonuses.
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Homusubi
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