Sikh Civilization
The Sikh Empire in this mod includes features of the ancient Indus Valley Civilization, the Sikh Empire as well as later Pakistan and West-India history .
Features
- Leader: Ranjit Sing
- Unique Building: Drainage
- Unique Unit: Sikh Sepoy
- Customized Traits
- Customized Icon Art
- Customized City list, Diplomacy text etc.
- Custiomized Loading and Diplomacy Screens
Known Issues
- Icons don't display in the civ selection right after startup.
Shared Data
Feel free to use, copy or modify my mod data for other mods.
I used parts of MOARunits mod to make the Sikh Sepoy unit. Civilopedia text and art by wikipedia.
Trait Details
I made this mod essentially as an expansion of my Middle East Szenario. The traits will probably not stay in the form of this initial release. For now I combined and modified existing traits. I will probably have to learn to integrate SQL or lua to make more unique modifiers. But here it is for now:
Indus Valley
Sikh Empire Civilisation Trait
+50% Production towards districts if placed next to a River. Floodplains do not block placement of encapements, commercial hubs and entertainment complexes.*
Will try to replace it in the final version with:
+1 Amenity for each city next to a river.
Freedom of Worship
Ranjit Sing Leader Trait
Receives Follower Belief bonuses in a city from each Religion that has at least 1 follower.
Will be replaced by:
+2 culture for each of your cities that follows a foreign religion.
Lion of Punjab
Ranjit Sing Agenda
Respects civilizations with a strong Economy. Dislikes civilizations with nearby cities.
Sikh Sepoy
Sikh Unique Unit
Sikh unique Indutrial era infantery unit. Gains faith from defeated enemies. Has a low maintenance cost.
Drainage
Sikh Unique Building
A building unique to the Sikh Empire. Gain +3 Food and +4 Housing. Replaces the Granary.*
*I'm still unsure about the exact bonus amount to use here.
The Sikh Empire in this mod includes features of the ancient Indus Valley Civilization, the Sikh Empire as well as later Pakistan and West-India history .
Features
- Leader: Ranjit Sing
- Unique Building: Drainage
- Unique Unit: Sikh Sepoy
- Customized Traits
- Customized Icon Art
- Customized City list, Diplomacy text etc.
- Custiomized Loading and Diplomacy Screens
Known Issues
- Icons don't display in the civ selection right after startup.
Shared Data
Feel free to use, copy or modify my mod data for other mods.
I used parts of MOARunits mod to make the Sikh Sepoy unit. Civilopedia text and art by wikipedia.
Trait Details
I made this mod essentially as an expansion of my Middle East Szenario. The traits will probably not stay in the form of this initial release. For now I combined and modified existing traits. I will probably have to learn to integrate SQL or lua to make more unique modifiers. But here it is for now:
Indus Valley
Sikh Empire Civilisation Trait
+50% Production towards districts if placed next to a River. Floodplains do not block placement of encapements, commercial hubs and entertainment complexes.*
Will try to replace it in the final version with:
+1 Amenity for each city next to a river.
Freedom of Worship
Ranjit Sing Leader Trait
Receives Follower Belief bonuses in a city from each Religion that has at least 1 follower.
Will be replaced by:
+2 culture for each of your cities that follows a foreign religion.
Lion of Punjab
Ranjit Sing Agenda
Respects civilizations with a strong Economy. Dislikes civilizations with nearby cities.
Sikh Sepoy
Sikh Unique Unit
Sikh unique Indutrial era infantery unit. Gains faith from defeated enemies. Has a low maintenance cost.
Drainage
Sikh Unique Building
A building unique to the Sikh Empire. Gain +3 Food and +4 Housing. Replaces the Granary.*
*I'm still unsure about the exact bonus amount to use here.