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Slave Unit 1

A simple Slave mod

  1. GameBoy2000
    Hello, this is version 1 of my Slave mod. It adds a new unit, the Slave. The Slave has 1 build charge and a production cost of 12, it should also be able to do everything a builder can, with the exception of custom abilities given to builders from civilizations or other mods. (For example: China's wall improvement cannot be build by Slaves.) This is partially for balance and partially because I don't know how to code it like that.

    If you have any input for this mod or think some of the values need changing, please feel free to ask.

    Anyways, this should have no conflicts as I made it so that it only relies on the texture of the builder. (The latter ears one, sorry but I left it on that one as I can't find any better texture.)

    Install instructions:

    1. Download it
    2. Unzip it
    3. Copy/move it to your mods folder (Assuming you did not change its default location, that would be "This PC > Documents > My Games > Sid Meier's Civilization VI > Mods")
    4. Launch Civ 6
    5. Click on "Additional Content"
    6. Scroll down until you find "Slave Mod V1"
    7. Click on it
    8. Click "enable"
    9. Your done. (And this is going to bother me for being 9 steps and not 8 or 10.)