Summary of Changes (V5, Hotfix 2): This hotfix was primarily a “harmonization” of various settings between this mod and the Main WAW , WW2 Civ Pack, and WW2 Scenario On Any Map mods. Cleaning up unit definitions and other technical issues which sometimes caused odd behavior in various mod combinations (e.g. if Main WAW and the WW2 Civ Pack were enabled, aircraft units from the Civ Pack mod could not attack cities. Playing the Civ Pack alone, they could.).
Specific Changes:
- The Main WAW mod added a “Severe City Penalty” to melee ship units of all kinds. All melee ships now have a 90% penalty when attacking cities. They can still capture cities, but will need assistance to actually reduce city defenses. Unique Units that are Naval Melee ships will also get this promotion.
- Added a German marine replacement unit.
- Changed the Turkish/Ottoman font icon to the flag of Turkey.
- Added new 20 units from the WW2 Civilizations Pack to correct an unfixable-bug, related to the common “mod load order problem.”
- Fixed an incorrect icon for the German Heavy Tank unit.
- Added 48 unique unit icons (44 drawn by me).
- Made several adjustments inside the unit definition tables, correcting minor problems in many unit definitions. Units now look/act more like “normal” units of their type, and should behave more stably. *
* Technical Changes: Here is a list of specific adjustments made to units:
- Ensured all IFV’s were categorized as UNITCOMBAT_GUN, not armor.
- Ensured all “Paratrooper” type units (incl. later paradrop units) only used UNITAI_PARADROP.
- Added UNITAI_MISSILE_CARRIER_SEA to all ships/subs that can carry missiles.
- Added FLAVOR_NUKE to ships/subs that can carry nukes.
- Ensured fighters have UNITAI_DEFENSE_AIR as default.
- Ensured all NAVAL_MELEE units had IgnoreBuildingDefense set on.
- Changed ArtDefines (Weapons) for all Fighers and Dive bombers to make sure they only used 2 attack animations, and not 3.
- Ensured Art Defines Unit Infos contained the FighterWing formation for all fighter units.