Tradition
A closer look at the social policy branch
A closer look at the social policy branch
Introduction
The Policies
General Use
The Policies

Tradition
Adopting Tradition greatly increases the rate of border expansion in cities and also grants 3

In addition to the 3 culture per turn in the capital, this reduces the exponent in the cultural border expansion formula by 0.25. This significantly cuts the amount of culture needed to gain tiles, especially later ones; the 5th expanded tile costs about half as much as without tradition, the 15th about one third. Note that taking tradition purely to get other branches "faster" via the +3 culture does not work. The 3 culture never makes up for the exponentially increasing social policy costs.

Aristocracy
+15%


This production boost works on national wonders as well as regular wonders. The percentage gain stacks additively with other boosts such as marble's +15%



Legalism
Provides a free culture building in your first 4 cities.Grants the highest culture divided by

Spoiler Buildings from Legalism in order of precedence :

Oligarchy
Garrisoned units cost no maintenance and cities with a garrison gain +100%
If a city contains a garrisoned unit this changes the bombardment formula such that the damage is doubled (which is slightly different than adding 100% combat strength). This requires some micromanagement to use effectively when using ranged units inside the city; first garrison the unit, then city bombard, then do the ranged attack with the unit which takes the unit out of garrison.

Landed Elite
+10%


Requires: Legalism
Increases in the capital excess food by 10% and raw food by 2. Can be used directly for growth or be used to shift a citizen to work a production tile without impeding growth. The +10% stacks additively with other modifiers, such as the branch finisher or a we love the king day boost.

Monarchy
+1



Requires: Legalism
This can provide a significant amount of happiness and gold with a large capital. The gold gained is modified as normal, such as by a market's +25%. Note that the 50% unhappiness multiplies with other unhappiness reducers, for example each population in India's capital produces 0.25 unhappiness under monarchy.

Finisher
Adopting all Policies in the Tradition tree will grant +15%

Increases excess food by 15% and raw food by 2. The crème de la crème of the tradition branch, this policy can be used to increase the growth of all cities, or used to let new cities work production tiles and still grow to size two at least, or can be used to sustain specialists.
General Use
Tradition is one of the staple branches for a culture victory. Aristocracy provides a boost to wonder production and legalism can be used to jump start hermitage production the moment acoustics is researched. It can be a decent choice as a branch to finish straight off. Compared to straight liberty, it excels in situations where high production tiles are available to put citizens to work and enough early gold is available to purchase settlers rather than build (eg playing as Spain or Songhai).There are a couple basic strategies for finishing the branch optimally:
- Straight through: Rely on a culture ruin to get to the opener, take legalism for a monument, then landed elite, aristocracy or monarchy depending on whether a wonder is being built, finish with oligarchy. Not building a monument frees up a few turns to get started on a granary or worker. Don't fret about not getting a better culture building as this is the fastest way to finish the branch.
- Slight dallying: Delay legalism via mixing with another early policy branch until it will provide temples in a few cities. This is a great approach for Egypt or Songhai (with their temple replacements). With Egypt take Tradition -> Liberty -> Collective Rule, get a few cities set up taking other policies, and when they all have monuments built fire off legalism for a pleasant +8 happiness boost. With Songhai taking Tradition->Honor->Aristocracy->Oligarchy->Legalism can work out: the goal is to fund settlers via camp clearing. This works especially well on epic or marathon speed settings.
Abusing Legalism
Legalism's free culture building can be very useful in a few situations:Egypt
Egypt can gain its +2


Siam
Siam's +3


Culture Victory
Any civ going for a culture victory can get a significant culture boost by saving legalism until acoustics is researched. A four city setup with all the prerequisite culture buildings can instantly have four opera houses, allowing immediate building of the hermitage. This can save a significant number of turns.
Patch version of this article: 1.0.1.383