About:
A small Star Wars scenario based on the Battle of Endor by Josh Adams.

Mod files rescued from Apolyton backups and repacked in 7zip by Blake. Successfully tested in Civ2 MGE.

File added to this area as part of Blake's lost scenario/mod files restoration & cataloging project which can be found here:
https://forums.civfanatics.com/thre...o-doom-b5-strek-swars-sgate-homm-more.657278/

Browse other Civilization 2 scenarios & mods in the collection here:
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https://archive.org/search.php?query=subject:Civ2ModCollection&sort=titleSorter

Join the Civilization 2 Scenario League at CivFanatics here:
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Original Description/Intro:
^"The Emperor has made a critical error and the time for our attack has come.
The data brought to us by the Bothan spies pinpoints the exact location of
the Emperor's new battle station. We also know that the weapon systems of
this Death Star are not yet operational. With the Imperial Fleet spread
throughout the galaxy in a vain effort to engage us, it is relatively
unprotected. But most important of all, we've learned that the Emperor
himself is personally overseeing the final stages of the construction of
this Death Star. You can see here the Death Star orbiting the forest Moon of
Endor. Although the weapon systems on this Death Star are not yet
operational, the Death Star does have a strong defense mechanism. It is
protected by an energy shield, which is generated from the nearby forest Moon
of Endor. The shield must be deactivated if any attack is to be attempted.
Once the shield is down, our cruisers will create a perimeter, while the
fighters fly into the superstructure and attempt to knock out the main
reactor. We have stolen a small Imperial shuttle. Disguised as a cargo ship,
and using a secret Imperial code, a strike team will land on the moon and
deactivate the shield generator." Return of the Jedi
Note-Treat all years as hours. Only the M.Falcon can destroy the Death Star.

Screenshots:
SSWEndor.png

SSWEndor.png
Author
Blake00
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