Resource icon

Static Civ Mod 2016-10-05

Static Civ
A very simple mod that keeps Cities and Techs static.
It's great for creating a scenario where you don't want the AI to settle anymore cities or progress in tech. (ex: stay in WW2 or Napoleonic Eras)
It also uses the terrain graphics from the Vikings mod in warlords, because I've always like them. :D

- - - - - - - - - -

If you don't want one of the feature you can simply delete it's folder.

For Settlers re-enabled:
Delete the 'Units' folder in
C:/ProgramFiles/.../Mods/Static Civ/Assets/XML

For Techs re-enabled:
Delete the 'Technologies' folder in
C:/ProgramFiles/.../Mods/Static Civ/Assets/XML

For Original Graphics:
Delete the 'Art' folder in
C:/ProgramFiles/.../Mods/Static Civ/Assets

- - - - - - - - - -

XML changes: ( !---> indicates changed line)

<UnitClassInfo>
<Type>UNITCLASS_SETTLER</Type>
<Description>TXT_KEY_UNIT_SETTLER</Description>
!---> <iMaxGlobalInstances>0</iMaxGlobalInstances>
!---> <iMaxTeamInstances>0</iMaxTeamInstances>
!---> <iMaxPlayerInstances>0</iMaxPlayerInstances>
<iInstanceCostModifier>0</iInstanceCostModifier>
<DefaultUnit>UNIT_SETTLER</DefaultUnit>
</UnitClassInfo>
Civs will still spawn with their settlers but will NOT be able to build any.

<TechInfo>
<Type>TECH_MYSTICISM</Type>
<Description>TXT_KEY_TECH_MYSTICISM</Description>
<Civilopedia>TXT_KEY_TECH_MYSTICISM_PEDIA</Civilopedia>
<Help/>
<Strategy>TXT_KEY_TECH_MYSTICISM_STRATEGY</Strategy>
<Advisor>ADVISOR_RELIGION</Advisor>
<iAIWeight>0</iAIWeight>
<iAITradeModifier>0</iAITradeModifier>
!---> <iCost>999999999</iCost>
<iAdvancedStartCost>100</iAdvancedStartCost>
<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
<Era>ERA_ANCIENT</Era>
<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
<iFeatureProductionModifier>0</iFeatureProductionModifier>
<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
<iTradeRoutes>0</iTradeRoutes>
<iHealth>0</iHealth>
<iHappiness>0</iHappiness>
<iFirstFreeTechs>0</iFirstFreeTechs>
<iAsset>8</iAsset>
<iPower>0</iPower>
<bRepeat>0</bRepeat>
<bTrade>1</bTrade>
<bDisable>0</bDisable>
<bGoodyTech>1</bGoodyTech>
<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
<bMapCentering>0</bMapCentering>
<bMapVisible>0</bMapVisible>
<bMapTrading>0</bMapTrading>
<bTechTrading>0</bTechTrading>
<bGoldTrading>0</bGoldTrading>
<bOpenBordersTrading>0</bOpenBordersTrading>
<bDefensivePactTrading>0</bDefensivePactTrading>
<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
<bVassalTrading>0</bVassalTrading>
<bBridgeBuilding>0</bBridgeBuilding>
<bIrrigation>0</bIrrigation>
<bIgnoreIrrigation>0</bIgnoreIrrigation>
<bWaterWork>0</bWaterWork>
<iGridX>1</iGridX>
<iGridY>11</iGridY>
<DomainExtraMoves/>
<CommerceFlexible/>
<TerrainTrades/>
<bRiverTrade>0</bRiverTrade>
<Flavors>
<Flavor>
<FlavorType>FLAVOR_RELIGION</FlavorType>
<iFlavor>9</iFlavor>
</Flavor>
<Flavor>
<FlavorType>FLAVOR_GOLD</FlavorType>
<iFlavor>1</iFlavor>
</Flavor>
<Flavor>
<FlavorType>FLAVOR_CULTURE</FlavorType>
<iFlavor>8</iFlavor>
</Flavor>
<Flavor>
<FlavorType>FLAVOR_GROWTH</FlavorType>
<iFlavor>2</iFlavor>
</Flavor>
</Flavors>
<OrPreReqs/>
<AndPreReqs/>
<Quote>TXT_KEY_TECH_MYSTICISM_QUOTE</Quote>
<Sound>AS2D_TECH_MYSTICISM</Sound>
<SoundMP>AS2D_TECH_MP_MYSTICISM</SoundMP>
<Button>,Art/Interface/Buttons/TechTree/Mysticism.dds,Art/Interface/Buttons/TechTree_Atlas.dds,4,11</Button>
</TechInfo>

All techs were changed on the same line. Research time will now take anywhere from 800-80,000 turns. This will allow any era techs to be assigned will still keeping a Civ stuck to it's assigned techs.

- - - - - - - - - -

Feed back is appreciated! :goodjob:
Author
Argonath
Downloads
312
Views
312
First release
Last update
Rating
0.00 star(s) 0 ratings
Top Bottom