This unit is a converted model from Atlantica Online. Therefore, although I made some modifications, I take no credit for the artwork and all rights are within NDOORS Corporation of course. The AO name for this model is Skuld, therefore I named the Civ4 files the same.
Most of my modifications were made to reduce the polycount and the size of the .dds files of the unit. None the less, the unit still has rather high demands for both. The polycount is about 4250 triangles and the unit uses three 128*128 and one 64*64 .dds file for the skin artwork and further the same amount of .dds files for the gloss texture. Thus I recommend to use this model for single mesh units only.
Because the mesh of the unit is rather small, I recommend a fScale setting of 0.7 in the Civ4ArtDefines_Unit.xml.
The unit uses its original AO animation that I converted for Civ4.
Forum link: http://forums.civfanatics.com/showthread.php?p=9616955
Credits
- The_Coyote for teaching me how to shader units & leaderheads
- NDOORS Corporation for creating this model
Most of my modifications were made to reduce the polycount and the size of the .dds files of the unit. None the less, the unit still has rather high demands for both. The polycount is about 4250 triangles and the unit uses three 128*128 and one 64*64 .dds file for the skin artwork and further the same amount of .dds files for the gloss texture. Thus I recommend to use this model for single mesh units only.
Because the mesh of the unit is rather small, I recommend a fScale setting of 0.7 in the Civ4ArtDefines_Unit.xml.
The unit uses its original AO animation that I converted for Civ4.
Forum link: http://forums.civfanatics.com/showthread.php?p=9616955
Credits
- The_Coyote for teaching me how to shader units & leaderheads
- NDOORS Corporation for creating this model