-- Unique Ability --
Holy Land: Relics generate Influence. Gain a free Pilgrim Unique Settler Unit when entering a Celebration.
-- Attributes --
Diplomatic
Militaristic
-- Civic Trees --
Deus Vult
Tier 1: Unlock the Commandery Unique Building. Commanders gain the Regiments Promotion.
Tier 2: Unlocks 'Pactum Warmundi' Tradition. Settlements in Distant Lands receive increased Food and Influence.
Tradition - Pactum Warmundi: Land Units receive increased Movement when Embarked.
Pax et Treuga Dei
Tier 1: Increased Influence towards initiating Military Aid Agreements. Unlocks 'Militaris Ordo' Tradition.
Tradition - Militaris Ordo: Increased Efficiency towards Purchasing Cavalry Units.
Advocatus Sancti Sepulchri
Tier 1: Commanderies receive increased Influence. Unlocks 'Haute Cour' Tradition.
Tier 2: Receive two free Relics. Temples receive an additional Relic slot.
Tradition - Haute Cour: Settlements in Distant Lands receive Happiness equal to their Influence Yield.
-- Unique Infrastructure --
Commandery: Unique Building. Gold base. Gold adjacency for Rural Districts. Counts as a Fortification. Occupies a full tile and cannot be paired with another Building. Purchaseable in Towns.
-- Unique Civilian Unit --
Pilgrim: Unique Settler Unit. When a Town is created in Distant Lands, it converts to your Religion. Cannot be Trained.
-- Unique Military Unit --
Crusader: Unique Cavalry Unit. Increased Combat Strength for each active Alliance. Ignores Zone of Control.
-- Associated Wonder --
Notre Dame: When in a Celebration all Specialists provide +3 Culture. Start a Celebration immediately after constructing this Wonder. Must be adjacent to a River and a District.
-- Starting Biases --
Coast
-- Unlocks --
Play as Charlemagne.
Play as Isabella.
Play as Rome.
Have 2 simultaneous Alliances in the Antiquity Age.
Unlocks the French Empire in the Modern Age.