SUMMARY
Workers now receive charges and can build most improvements immediately at the cost of 1 charge. Advanced improvements may require several turns to build.Route costs and build time are unchanged. They do not cost a charge. Other utility actions (like repairing or removing features) also do not cost a charge.
CREDITS
The initial idea and its first implementation was done by Ryika as part of their CODEX mod. While I have completely rewritten the lua the underlying approach using promotions to handle charges remains the same.PREREQUISITES
This mod requires the Rising Tide DLC.INSTALLATION
Unzip the mod files into your MODS folder, located here:C:\Users\[username]\Documents\My Games\Sid Meier's Civilization Beyond Earth\MODS
CONFLICTS
This mod conflicts with:- CODEX by Ryika
- Any other mod which includes UnitPanel.lua
ACTIVATING
This mod must be activated twice in order to load correctly.- From the main menu click on Mods.
- Enable any small mod to activate and continue.
- After the game data has been configured click the "X" button in the top right corner to return to the Mod browser.
- Disable mods you don't need and enable this one.
- Continue
TROUBLESHOOTING
Troubleshooting for this mod will primarily be done via the Lua.log file, located here:C:\Users\[username]\Documents\My Games\Sid Meier's Civilization Beyond Earth\Logs
Look for lines including either of these function names:
- UpdateWorkerCharges
- WorkerChargeUsed
changes are being applied. These are located here:
C:\Users\[username]\Documents\My Games\Sid Meier's Civilization Beyond Earth\cache
I use DB Browser as a lightweight database program.