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SUMMARY​

Workers now receive charges and can build most improvements immediately at the cost of 1 charge. Advanced improvements may require several turns to build.

Route costs and build time are unchanged. They do not cost a charge. Other utility actions (like repairing or removing features) also do not cost a charge.

CREDITS​

The initial idea and its first implementation was done by Ryika as part of their CODEX mod. While I have completely rewritten the lua the underlying approach using promotions to handle charges remains the same.

PREREQUISITES​

This mod requires the Rising Tide DLC.

INSTALLATION​

Unzip the mod files into your MODS folder, located here:

C:\Users\[username]\Documents\My Games\Sid Meier's Civilization Beyond Earth\MODS​

CONFLICTS​

This mod conflicts with:
  • CODEX by Ryika
  • Any other mod which includes UnitPanel.lua

ACTIVATING​

This mod must be activated twice in order to load correctly.
  1. From the main menu click on Mods.
  2. Enable any small mod to activate and continue.
  3. After the game data has been configured click the "X" button in the top right corner to return to the Mod browser.
  4. Disable mods you don't need and enable this one.
  5. Continue

TROUBLESHOOTING​

Troubleshooting for this mod will primarily be done via the Lua.log file, located here:

C:\Users\[username]\Documents\My Games\Sid Meier's Civilization Beyond Earth\Logs​

Look for lines including either of these function names:
  • UpdateWorkerCharges
  • WorkerChargeUsed
If you encounter database issues, you can check the cache databases to ensure database
changes are being applied. These are located here:

C:\Users\[username]\Documents\My Games\Sid Meier's Civilization Beyond Earth\cache​

I use DB Browser as a lightweight database program.
Author
thecrazyscot
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First release
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Latest updates

  1. v2

    - Fixed an issue loading saves. Required resetting the mod id so will be incompatible with...
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