Resource icon

TheConglomerate 2016-10-05

Composed of a large jumble of various mods designed for the sole purpose of stuffing as much content into one game as possible, while still staying somewhat true to the original design of Beyond the Sword, instead of a complete overhaul like Rise of Mankind does. The Conglomerate consists of the following components:

WolfRevolution
- Wolfshanze Mod
- Revolutions
- Dales Combat Mod
- Influence Driven War
- Super Spies (for RevDCM)
- Better BTS AI
- Solver BTS patch
Mastery Victory Condition
Just Another Religion Mod
Expanded & Revised Civics

In addition, I have added a two new technologies to work with JARM.

Installation
Extract TheConglomerate.zip to your Mods folder in your installation directory(default is C:\Program Files (x86)\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods). When entering the game, select Options -> Advanced -> Load A Mod -> The Conglomerate

--------------------------------------------------------

Important note regarding the Mastery Victory Condition
The Mastery Victory Condition is a special mod that overrides and disables all other victory conditions. However, if you want the A.I. to function correctly you must leave all other victory options enabled. If you disable one of these, it will still count toward the Mastery Victory, but the A.I. will not know how to achieve points in that category.

How the MVC works
Instead of having players achieve a victory like in vanilla BtS, there are no 'victories' in MVC. Instead, how you play throughout the game accumulates points in various categories. You get points for building(not capturing) wonders, spreading a religion(if you control the Holy City), controlling more land/population, etc. Throughout the game your achievements will net you several poitns here and there, which begin to add up. At the end of the game(2050 AD) the civilization or team with the most points win.

The only spikes in your civilization's score come from Legendary Cities and Spaceships. You get 30 points for every Legendary City you have, meaning if you have one you will get 30 points, and if you have five you will get 150 points. Launching a spaceship will give you 100 points. Aside from this, you will only get one or two points from other methods. Getting one point for building a Wonder might not seem like much, but it will help out in the long run. The same goes for expanding your boarders and religion. 1 or 2% won't do much, but if you can get 50% of the land or 50% of the religions in the world, thats a lot of points.

--------------------------------------------------------

Customization
I have left a backup of the original, unmodified WolfRevolution files in with the mod. If you want to disable one or more features that may not be to your liking, simply delete or change back the files. Aside from the MVC, everything has been done in XML, so it should be easy to change.

Religions from JARM can be turned on or off at will in the Modules folder. Simply change the prerequisite technology to Religion Root. You can also enable other religions this way by changing those that have a Religon Root prereq to something else.

If you want to return to the stardard BTS civics, simply exchange the CivicInfosVanilla file for the CivicInfos file.

If you want to return the technology tree to the unmodified version, exchange the TechInfos file with the backup. You will also need to change the prerequisite technology for The Pyramids from Ceremonial Burial back to Masonry, as well as Buddhism and Shewdagon Paya from NewMeditation back to Meditation, or else Meditation, The Pyramids, and Shewdagon Paya will be disabled.
Author
Onionsoilder
Downloads
1,654
Views
1,654
First release
Last update
Rating
4.00 star(s) 7 ratings
Top Bottom