Second update of my Rising Tide balance mod. Updated for the first official patch. Major new changes include tweaks to energy generation, and changes to a large number of the buildings (particularly ring 3).
NOTE: Changes to worker actions and promotions mean that this mod is affected by the game's UI bug. On the mod screen, check the checkbox next to this mod (and any others you're using) and press 'next'. When you get to the next screen, press 'back', and then press 'next' again when you're back on the checklist screen. Then you should be able to run the mod without issue for the remainder of the session. Unfortunate but unavoidable until they patch it, I'm afraid, and the UI will mess up if you don't.
NOTE: Changes to worker actions and promotions mean that this mod is affected by the game's UI bug. On the mod screen, check the checkbox next to this mod (and any others you're using) and press 'next'. When you get to the next screen, press 'back', and then press 'next' again when you're back on the checklist screen. Then you should be able to run the mod without issue for the remainder of the session. Unfortunate but unavoidable until they patch it, I'm afraid, and the UI will mess up if you don't.