Tides of Crimson v2.92 Patch

Tides of Crimson v2.92 Patch 2.92

Please note: Version 2.92 patch biq file is named "TIDES OF CRIMSON.biq". All patches will have the same .biq file name moving forward for easier installation. Please remove older .biq files with a version number on them to avoid confusion.

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Version 2.92 patch changes (September 24, 2022):
- Fixed issue with more mobile units not being able to escape from losing battles (Thanks Flintlock!)
- Includes the latest version of C3X from Flintlock (C3X_R13)
- Fixed Crash caused by viewing 2nd Era tech tree page while playing as Undead
- Fixed issue with some AI civs not building their most important civ-specific small wonders
- Increased likelihood of AI civs building sphere-specific buildings and spell spires
- Fixed issue with Moon Elven Sorceress not having Summon ability
- Increased game turn limit to 10,000 turns
- Reduced Hit Points of early Dragon Fledges by 1
- Slightly adjusted world sizes
- Reduced Brehtonian Auction House happiness bonus to +1
- Reduced Brehtonian Treasure chests to +4 commerce resource bonus
- Pig Farm & Phoenix Aviary culture boost corrected to +1
- Beast Temple civpedia entry now correctly diplays +1 Happiness attribute
- Civpedia now correctly does not list the Moon Elves as immune to flood plain disease
- Fixed some additional civpedia inconsistencies
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Version 2.91 patch changes (June 15, 2022):
- STEAM users no longer need to update labels.txt file as part of the installation process. Non-STEAM users, however, WILL need to update this file, as described in the "To Install" section.
- Latest C3X version (C3X_R10B) from Flintlock included
Version 2.90 C patch changes (December 19, 2021):
- Corrected issue with some food resources not giving enough bonus
- Slightly reduced Settler costs from version 2.90
- Please see version 2.90 for more details of recent changes
Version 2.90 B
- See changes from main 2.90 patch
Version 2.90 patch changes (December 18, 2021):
- Includes Flintlock's latest EXE patch (C3X_R9)
- Land Settlers on board ships can no longer build cities in water tiles (thanks Flintlock!)
- Overhauled (increased) Unit Movement - most infantry units now have 2 movement points, and most Cavalry now have 3 movement
- The goals of this change are to create the following effects:
* Moving infantry units is now more strategic. You'll want to travel along flat terrain when possible for quicker movement (instead of in previous iterations where terrain was disregarded since you could only move 1 tile per turn regardless of terrain).
* Foot units can now be used more often on offensive pushes along with mounted units, since the difference between their movement and mounted unit movement is less significant
* Units with movement bonuses along certain types of rougher terrain are now more valuable
* Certain races that have a connection with types of terrain can now have almost all of their units benefit from moving on that terrain (example: most Amazonian units now move more quickly through jungles)
* Using most workers is now less tedious as they are able to get from point A to point B more quickly
- Overhauled Terrain Outputs:
- Increased shield output of Forest & Jungle Tiles
- Increased bonuses from mining Hills & Mountains to +2 (but slightly increased turns required to mine)
- Forests can no longer be mined (due to the higher default shield bonus from Forests)
- Effects of above Terrain Output changes
* Looking for more 'balanced' terrain types when founding cities is more beneficial (less "grassland hunting")
* AI keeps vegetation around more often (Forests & Jungles)
- New Small Wonder: Metals Camp
- Villages can now grow to size 7 before needing a Warehouse
- Towns can now grow to size 13 before needing an Aqueduct
- Added additional unique techs to some races
- Most settler units are now slightly more expensive to make up for their quicker movement
- Movement along Roads is now uses 1/2 movement point
- Undead Tomb Crawler worker rate increased from 75% to 90%, but they move more slowly than most worker units from other races
- Slightly increased Map sizes
- Remodeled Spell Spire system to avoid accidental 'resets' of autoproduction cycle when switching to higher levels
- Remodeled upgrade system for building-produced upgradeable units, to avoid accidental 'resets' of autoproduction cycle when switching to higher levels
- Lightning Sphere rebalanced and now correctly eliminates all corruption
- Rebalanced strategic resource yield bonuses
- Experimentation tech now correctly requires Preservation tech
- Increased frequency of Domestic Products created from some Domestic small wonders
- Beast Lair now correctly gives Barracks for all cities on continent only
- Amazonian Level 3 Slaves now have higher Work Rate
- Goblin Fanatics, Wood Elven Path Finders, Osiri Javelineers, & Naga Crocs now have Blitz ability
- Reduced cost of regular and overseas Harbors
- Several Orc Units renamed
- Added Blitz ability to: Dark Elf Executioner
- Wood Elf Trustfall Rangers can now be upgraded
- Fixed issue with Jade Empire's Jade Sanctuaries being too cheap
- Fixed issue with Lizardmen Skink Worker being listed twice in city build list
- Frostling Polar Guidance tech is now cheaper and available earlier
- Astur trees now require Polar Guidance tech in order to be visible
- Fixed issue with Winter Cog not having correct 3 movement points
- Corrected an inconsistency between Steam and non-Steam labels.txt file for 'Ranged Attack' action
- Additional Civilopedia updates
See updates below.
Version 2.88 patch changes (October 23, 2021):
- NEW UNIT: Frostling Mammoth
- NEW UNIT: Wood Elven Trustfall Ranger
- Extra tip for solving lag issues on GoG.com version of Civ 3 (listed in ReadMe file)
- Chivalry, Ingenuity, The Higher Order, & Collective Power techs are now no longer required for era advancement
- Further increased unit diversity of AI military forces
- Aqueduct (for city size above 12) is now available earlier in the tech tree
- Halfling Alloys unique tech is now available earlier in the tech tree
- Gold Mines can now be equipped with Gold Extractor add-on for additional Gold/turn
- Previous Frostling Cthulhu is now a Naga unit
- Icicle Throne and Beast Lairs can no longer be captured by other races (these Unique Wonders now require Civ 3 GoG.com or Steam versions to function correctly)
- High Elven Holy Archer now has upgradeable range
- Ethropa Swarm Ultralesk boosted +1 Att & +1 Def
- Corrected issue with upgraded Harvester of Souls not having Fire attributes
- Corrected the graphics for craters on terrain
- Corrected some text inconsistencies when in Tutorial Mode
- Andori Protodrake is now categorized as 'motorized'
- Troll Berserkers and Enraged Berserkers are now "switchable" alternate forms
- "Alternate Forms" are better explained in the Civilopedia
- Other Civilopedia corrections
Version 2.87 patch changes (September 26, 2021):
- Significantly increased benefits of previously less beneficial Great Wonders
- Fixed crash that occurred when taking over an AI controlled Andori town with advanced Orb Cannons
- Fixed issue with some Happiness Wonders not giving correct Happiness in city in which they were built when there is also a global effect
- Non-upgraded Sacrificial Altars now provide happiness, upgraded now provides additional culture
- Andori can now build up to 3 Orb Cores & they are less expensive
- Short Teleportation range of higher-level Orb Cannons reduced
- Fixed issue with AI Andori only building Orb Cannons in one city
- Restructuring of Orb Cannon power/upgrades
- See update below
Version 2.86 patch changes (September 15, 2021):
- Overhauled unit AI build choices for all races to create more diversity in AI military
- Fixed issue with the Steam version not displaying resource names on tile info box (Requires a re-install of the specific C3X_R8 file attached with this mod. Instructions in the ReadMe file.)
- Fixed issue with Skaven AI building too many Assassins & Jade Empire building too many Mages
- Fixed issue with Blood Harpy not having lethal ranged attack
- Fixed major issue with Aqualung spell being available to build in Naga cities for 1 shield (should only be available via bldg autoproduction)
- Fixed issue with corn resource not populating often enough on certain maps
- Corrected palette issues for some leaderhead/building icons, especially on foreign advisor screen
- Corn is now not available until discovery of Inundation
- Reduced cost of Stables & Circuses
- Reduced cost of Glimmering Stone
- Vampires now require Agatte Crystals
- Blood Cult Countesses now have Chaos element
- Andori Avenger ship graphic now fades in and out once upgraded with Invisbility
- Devotion tech is now correctly able to be traded
- Reduced frequency of Magma Elementals from Lava Pits
- Additional re-balancing of some units
- Additional links for Terrain output descriptions in the civilopedia
- Anarchy is now properly documented. It sometimes allows for some production and growth in cities that are not in civil disorder.
Version 2.85 patch changes (September 6, 2021):
- Standard output for plains tiles changed to 2 food / 0 shield / 0 commerce
- Rebalanced output and appearance ratios of several plains-specific strategic resources
- Work mules now produce less culture when sacrificed, and are now slightly more expensive to upgrade to a race-specific worker
- Quevarian Railway is now the Quevarian Trail to fit more with fantasy setting
- Amazonian Runners have +1 Attack and can now move quickly through both Marshes and Jungles
- Updated terrain graphics from Ares de Borg
- Increased ranged attack of High Elven & Wood Elven archer units, but cost increased slightly
- Fixed issue that prompted for "UN vote" when going for diplomatic victory, instead of the correct mod-specific Blethius Chateau council leader
- Additional unit cost rebalancing
- Additional Civilopedia updates
Version 2.84 patch changes (September 2, 2021):
- Great Wonder Traits are now documented in Civilopedia to allow player to more easily target a Golden Age
- Rearranged Orb Cannon upgrades
- Orb Cannon one-time short teleport now has much greater range
- Corrected issue with Andori summoned units being able to be disbanded
- Fixed issue from version 2.82 that caused no AI civs to go for Earth Sphere
- Earth sphere unit support bumped back up to pre 2.82 levels
- Fixed some civpedia inconsistencies
Version 2.83 patch changes (August 30, 2021):
- Fixed issue with Andori not being able to upgrade Work Mules to Drifters
- Increased output of Corn & Wheat resources
- Gaja Stone now provides more Shields
Version 2.82 patch changes (August 29, 2021):
- Inclusion of Flintlock's latest EXE patch entitled "C3X_R8" that features:
* AI now properly using 'domestic' crops & animals to increase city population
* Fixed issue with certain units incorrectly being named after the 'ruler' of a race
* Display of coordinates and forest "chopped" status in each tile's info box
* Much more!
- NEW RACE - ANDORI
- NEW UNIT - Orc Warlord
- NEW UNIT - Hobbit Nut Trap
- NEW RESOURCE - Agatte Crystals
- Corrected AI usage of 'mobile' spells
- Improved AI usage of some immobile units with ranged attack ability
- Fixed issue with Tourist Attraction ability for Wonders not having any effect due to yearly increments of turns. Tourist Attractions now give a flat +3 gold bonus per turn, but this does not increase over time.
- An extra Overseas Harbor is now available to help connect 2 continents a player owns
- Gold mines now provide culture, but are thus now also destroyed when a city is captured
- Scholars of Chernova small wonder now requires Agatte Crystals
- Fixed issue with music not looping correctly after 40th song on playlist
- Fixed issue with alternate forms of some units not having correct icons when fortified
- Fixed issue with Serfs not working at correct 100% Work Rate
- Fixed issue with Fiery Infusion tech not costing any beakers
- Fixed issue with fully upgraded Bashers not being able to be drafted
- Fixed issue with Pearl Drake not having Teleport ability
- Raku now correctly has bombard ability
- Orc Grunts can now be upgraded twice
- Reduced cost of Tenethorne Stronghold and increased it's benefits
- Reduced cost of Harbors
- Slightly reduced extra unit support for Earth Sphere; per-city unit support remains unchanged
- Reduced unit support for villages in Air Sphere
- Crystals have been renamed to Oerza Crystals
- Academies now require Agatte Crystals
- Reduced cost of Level 2 & 3 Spell Spires
- Ethropa Swarm Mantis Attack decreased back down to 5, but cost also decreased
- Doomrunner can now enter portals
- Liberators & Dragon Ships are now available earlier, through Astronomy tech
- Increased Charm range of Inquirers
- Wood Elven Wildwoods now can be upgraded to +1 Hit Point
- Hobbit Zeldar ship now has better defense
- Hobbit Machine Bay now produces Bellators more often
- Lava Pit no longer requires Crystals
- "Last Defender" units are now noted in the civpedia
- Fixed a few civilopedia inconsistencies
Version 2.81-C patch changes (July 10, 2021):
- Fixed issue with some immobile units still having 'go to' and 'explore' action buttons. This may also prevent some unexplained game crashing.
Version 2.81 patch changes (July 10, 2021):
- Granary and Maize Farm construction now requires wheat and corn, respectively, within the city radius
- Wheat and Corn resources are now required to build several animal units and non-horse mounted units
- Fixed issue with Ghouls not correctly summoning Skeleton Warriors
- Gardens now have the agricultural trait
- Beaver Damns now require a river within city radius
- Fixed issue with Cottiers not automating correctly for worker jobs
- Increased Attack rating of Sludge spell created from Mohaj Basin
- Blethius Chateau is now more expensive to slightly increase difficulty of Diplomatic Victories
- Fixed issue with Harbors not being color-coded correctly as small wonders in city screen
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Version 2.80-C patch changes (July 5, 2021):
- Fixed game-balance-breaking bug wherein Moon Song spell could be built in every Moon Elven city upon discovery of Elven Song tech
Version 2.80 BB - Title Text re-alignment
Version 2.80-B patch changes (July 4, 2021):
- Fixed issue with Amazonian Runner's Charm ability not being able to be utilized
- Decreased cost of Spell Spires
- Beastmen Captives now automate correctly as workers
- Goblin Zeppelin movement reduced to 2, to stop over-abuse of having 3 actions per turn
- Upgraded Goblin Zeppelins now also receive a small bonus to Air Drop range
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