Tides of Crimson v2.92 Patch

Tides of Crimson v2.92 Patch 2.92

Version 2.80 patch changes (July 3, 2021):
- NEW UNIT: Shaggoth - More powerful unit at the end of the "Captive" upgrade chain for the Beastmen
- Renamed several techs with new icons to fit more closely with Tides of Crimson lore
- Gob Rockets are no longer mobile, but AI now uses them properly against land targets
- Fixed issue with Golden Age not being the correct 15 turns
- Fixed misalignment of a few tech boxes in Magic Era when using Brehtons or Moon Elves
- Slightly decreased defensive value of higher level Midnight Dragons
- Corrected inaccuracy in Civilopedia that states Beast Temple gives +3 Happiness. Corrected this to display +1 Happiness.
- "Short Teleport" unit action button renamed to "Short Teleport or Air Drop" to clarify it's use when using Air Drop ability.
Version 2.7 F patch changes (July 3, 2021):
- AI is now more aggressive with Chaos Dwarven Turtle Bombs
- Slightly lowered AI aggression levels closer to pre-version 2.7 levels
- Some additional unit rebalancing
Version 2.7 E
- Fixes crash when player or AI builds a "Burna" unit if you don't have Civ 3 Complete installed.
- Fixes critical crash when building Life Tower
Version 2.7 patch changes (June 27, 2021):
- Included in this version is Flintlock's latest EXE Patch C3X_R7 that allows scrolling between civs on the diplomacy screen, among other great updates!
- New Great Wonder: Walls of Essengar that provides free Wooden Walls to all cities on continent
- Fixed Lightning Sphere's high corruption bug
- Lightning Sphere now has an additional building to reduce corruption (similar to Spire of the Sunset)
- Fire, Lightning, and Chaos Spheres are now available earlier in the tech tree
- Azura's Spire is no longer required to build Spell Spires
- All 3 Spell Spire Types can now be built at once, but require additional resources
- Harbors are now Small Wonders to reduce late-game lag from trade route calculations
- Harbors now require only 2 trading posts
- Palisade Walls now require Woodworks tech instead of Masonry
- Slightly increased aggression levels for most races to more 'standard' levels similar to main (un-modded) Civ 3
- Unique Upgradable City Improvements such as Sacrificial Altars now disappear automatically when the upgraded versions are built
- Fixed issue with Amazonian tech 'Mastery' costing more beakers than even 2nd era techs
- Slightly increased map population of luxury resources so they are more often found in multiples for tradeability
- New Osiri Arms Camp Small Wonder to allow earlier upgrades/Veterancy bonus
- Osiri Militia available earlier
- Frostling Scorpas are now invisible and more mature versions are more durable
- Golden Age duration extended to 12 turns
- Cosmo Sphere observatories are now cheaper
- Skaven Labyrinth now correctly increases happiness by +1
- Increased frequency of Crystal Dragon production from Shartoth Spire to every 55 turns
- Mantis Att/Def changed to 6/5
- Cost of Ultima Spell artifacts increased slightly
- Fixed several Civilopedia broken links
- Version 2.7 (B) : Corrects Tech Requirement for Walls of Esengar to Woodworks
- Version 2.7 (C & D) : Small graphical tech tree corrections
Version 2.4
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