Tides of Crimson v2.91 Patch 06/15/2022

Full-conversion Fantasy Mod - Requires full install of v2.0

  1. haluu
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    TIDES OF CRIMSON
    Fantasy Mod
    :trophy:
    Previous Winner - Mod of the Year

    This is the Version 2.91 Patch (download is in 7-zip format)
    It will upgrade Version 2.0 or later to Version 2.91

    Released on October 23, 2021
    Requires Full Installation of ToC Version 2.0 Full
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    YouTube Videos

    How to Install:


    How to Play ToC, Part 1:




    Version 2.91 patch changes (June 15, 2022):
    - STEAM users no longer need to update labels.txt file as part of the installation process. Non-STEAM users, however, WILL need to update this file, as described in the "To Install" section.
    - Latest C3X version (C3X_R10B) from Flintlock included

    Version 2.90 patch changes (December 18, 2021):
    - Includes Flintlock's latest EXE patch (C3X_R9)
    - Land Settlers on board ships can no longer build cities in water tiles (thanks Flintlock!)

    - Overhauled (increased) Unit Movement - most infantry units now have 2 movement points, and most Cavalry now have 3 movement
    - The goals of this change are to create the following effects:
    * Moving infantry units is now more strategic. You'll want to travel along flat terrain when possible for quicker movement (instead of in previous iterations where terrain was disregarded since you could only move 1 tile per turn regardless of terrain).
    * Foot units can now be used more often on offensive pushes along with mounted units, since the difference between their movement and mounted unit movement is less significant
    * Units with movement bonuses along certain types of rougher terrain are now more valuable
    * Certain races that have a connection with types of terrain can now have almost all of their units benefit from moving on that terrain (example: most Amazonian units now move more quickly through jungles)
    * Using most workers is now less tedious as they are able to get from point A to point B more quickly

    - Overhauled Terrain Outputs:
    - Increased shield output of Forest & Jungle Tiles
    - Increased bonuses from mining Hills & Mountains to +2 (but slightly increased turns required to mine)
    - Forests can no longer be mined (due to the higher default shield bonus from Forests)
    - Effects of above Terrain Output changes
    * Looking for more 'balanced' terrain types when founding cities is more beneficial (less "grassland hunting")
    * AI keeps vegetation around more often (Forests & Jungles)

    - New Small Wonder: Metals Camp
    - Villages can now grow to size 7 before needing a Warehouse
    - Towns can now grow to size 13 before needing an Aqueduct
    - Added additional unique techs to some races
    - Most settler units are now slightly more expensive to make up for their quicker movement
    - Movement along Roads is now uses 1/2 movement point
    - Undead Tomb Crawler worker rate increased from 75% to 90%, but they move more slowly than most worker units from other races
    - Slightly increased Map sizes
    - Remodeled Spell Spire system to avoid accidental 'resets' of autoproduction cycle when switching to higher levels
    - Remodeled upgrade system for building-produced upgradeable units, to avoid accidental 'resets' of autoproduction cycle when switching to higher levels
    - Lightning Sphere rebalanced and now correctly eliminates all corruption
    - Rebalanced strategic resource yield bonuses
    - Experimentation tech now correctly requires Preservation tech
    - Increased frequency of Domestic Products created from some Domestic small wonders
    - Beast Lair now correctly gives Barracks for all cities on continent only
    - Amazonian Level 3 Slaves now have higher Work Rate
    - Goblin Fanatics, Wood Elven Path Finders, Osiri Javelineers, & Naga Crocs now have Blitz ability
    - Reduced cost of regular and overseas Harbors
    - Several Orc Units renamed
    - Added Blitz ability to: Dark Elf Executioner
    - Wood Elf Trustfall Rangers can now be upgraded
    - Fixed issue with Jade Empire's Jade Sanctuaries being too cheap
    - Fixed issue with Lizardmen Skink Worker being listed twice in city build list
    - Frostling Polar Guidance tech is now cheaper and available earlier
    - Astur trees now require Polar Guidance tech in order to be visible
    - Fixed issue with Winter Cog not having correct 3 movement points
    - Corrected an inconsistency between Steam and non-Steam labels.txt file for 'Ranged Attack' action
    - Additional Civilopedia updates

    For the change log of previous versions, see the link for the ToC thread below.

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    Tides of Crimson is a full-conversion fantasy Mod with many gameplay changes. Alterations have been made to create diversity among civilizations and improve AI mechanics.

    FEATURES:

    - Totally Revamped Interface
    - 26 Asymmetric (Unique) races with separate unit lines (more races coming in future releases)
    - New buildings/wonders
    - Magic Spells
    - Elemental system
    - New 4 era fantasy-based tech tree
    - FIXED Submarine bug and Stealth Attack bug (Thanks Flintlock!)
    - A.I. adjustments (i.e. more usage of sea units, better bombardment, etc.)
    - Governments Replaced by Spheres (i.e. Sphere of Water, Earth, Life, Fire)
    - Space Race replaced by collection of items for the Ultima Spell, with new victory movie
    - Completely integrated and linked Civilopedia
    - 64+ different resources
    - Color/icon-coded City build list and Tech Tree for ease of use
    - Colored/modified unit action buttons for "most used" actions
    - much much more!

    NON-STEAM USERS (i.e. GoG.com version):
    Please don't forget to use the alternate "labels - NON STEAM.txt" to replace the standard "labels.txt" file. This will avoid the in-game Steam user crash. Instructions in the ReadMe in download link.


    For Comments, Questions, Additional Information & Latest News on updates, go to the ToC thread:
    https://forums.civfanatics.com/threads/tides-of-crimson-fantasy-mod.399007/

    CREDITS:

    [Tides of Crimson] is a {HoLy FiRe Production}

    {DEVELOPER}: Ha Luu
    {DEVELOPER TOOLS}: Steph, Quintillus, Flintlock
    {INTERFACE BASE ART}: Ha Luu, Triumph Studios, Blizzard Entertainment, Ensemble Studios, mrtn
    {MUSIC}: Square Enix, Triumph Studios, Ensemble Studios, Linkin Park, Darren Korb, Yiruma, Blackmill, Pascal Letoublon
    {GRAPHICS}: Kyriakos, Delta_Strife, Tom2050, Rhye, Grandraem, Plotinus, ruby, aaglo, Pounder, Bluemofia, Darque, Supa, mrtn, rhodie, Wyrmshadow, dribbble, Sn00py, Fortis1, Vuldacon, register, Orthanc, Micaelus, Ares de Borg
    {GAMEPLAY ANALYSIS}: Han Luu, Tom2050, Lamabreeder, tjs282, Ashen, Und3r6r0und, Arexander, tomma
    {BETA TESTING}: tjs282, Tigris of Gaul

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Recent Updates

  1. Version 2.91 PATCH
  2. Version 2.90 C PATCH
  3. Version 2.90 B PATCH
  4. Version 2.90 PATCH
  5. Version 2.88b
  6. Version 2.88
  7. Version 2.87
  8. Version 2.86a
  9. Version 2.86.
  10. Version 2.85