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Updated to match latest VP (1-11)
Small Impact changes:
  • Computers cleanup - move additional Trade Route to Telecommunications
  • Penicillin - move fallout damage reduction promotion to Atomic Theory
  • Rocketry - move academy buff to Alternative Energy
  • Internet - move embassy buff to Telecommunications
Medium impact:
  • Alternative Energy cleanup - Move Hubble to Stealth.
  • Biology cleanup - moved faster forest, jungle and marsh removal to Steam Power, from which moved faster embarked movement to Navigation.
Miscellaneous: reverted marsh removal back to Iron Working (as per VP).
v1.5 is live!
  • Updated name to display correctly in-game
  • Some clean-ups here and there
  • Biology clean-up: moved faster forest and jungle clearing to iron working (this is classified under medium impact changes)
--Updated name - no longer has the (7) part,
--Compatibility with the Taj Mahal/the Red Fort swap for the Fealty finisher.
--(Now Taj is unlocked @ Architecture again, but the Red Fort has no tech prereq; production costs adjusted appropriately)
--Moved +1 production boost to Quarries from Metallurgy to Architecture
--Reverted the gold/production boosts to Lumbermills/Jungle Lumbermills back from Architecture to Metallurgy (as per VP)
--Fix for Lumbermills/Jungle Lumbermills yields (as per VP),
--Moved Public Works (project) to Masonry (Classical era), changed cost from 300 to 200. Since the scaler is unchanged, the cost in the Medieval era will become 300 again, which is identical to VP.
--(this is classified as a medium impact change)
--Some fixes here and there (in case I forgot to mention something).
  • Removed Resource Revealing Rework compatibility file - is now compatible out of the box, no additional hassle.
  • Reverted Roads back to Wheel.
  • The first caravan is now available at Pottery (instead of Wheel like before).
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