--Updated name - no longer has the (7) part,
--Compatibility with the Taj Mahal/the Red Fort swap for the Fealty finisher.
--(Now Taj is unlocked @ Architecture again, but the Red Fort has no tech prereq; production costs adjusted appropriately)
--Moved +1 production boost to Quarries from Metallurgy to Architecture
--Reverted the gold/production boosts to Lumbermills/Jungle Lumbermills back from Architecture to Metallurgy (as per VP)
--Fix for Lumbermills/Jungle Lumbermills yields (as per VP),
--Moved Public Works (project) to Masonry (Classical era), changed cost from 300 to 200. Since the scaler is unchanged, the cost in the Medieval era will become 300 again, which is identical to VP.
--(this is classified as a medium impact change)
--Some fixes here and there (in case I forgot to mention something).