TreeSuccession

TreeSuccession 42

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Adapts the TreeGrowth mod by Bhruic and FiresForever for mods based on whoward's dll (vp, sapiens, etc.).

v37+ adds customization options & adds early-successional vegetation, representing growth stage of forest/jungle: ie. mod now spawns a 'shrubland' that converts to forest/jungle after 10 turns, rather than spawning forest/jungle directly -- wildfires and smoke as well.

Open TreeGrowth.lua, edit values as desired, should be self-explanatory. Mod defaults to spawn frequency of original mod. Set GrowthProbability to 1 for v2 spawn frequency. Higher values = more frequent forest/jungle/fire spawn:​
Spoiler :

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See discussion thread for previous versions & additional info
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Author
Tekamthi
Downloads
715
Views
1,710
First release
Last update

Ratings

5.00 star(s) 1 ratings

More resources from Tekamthi

Latest updates

  1. TEST VERSION -- bugfixes, minor adjustments

    reworked logic for blocking builds -- speculative fix for extinguishing fires in wrong locations...
  2. TESTING VERSION

    This version has only seen very basic testing so far (ie the simplest of firetuner scenarios for...
  3. bug fixes, smoke improvements, more options

    fixed smoke/fire promo application/removal consistency blocked smoke from moving into ocean (to...
  4. fixed missing VP CustomModOptions flag to block pillage of successional growth/fires/smoke

    same as last hour's version, with relevant VP CustomModOptions flag added. If you already...
  5. Wildfire update

    Added wildfires: spawn temporary smoke plots and may remove forest (default 50% chance after 6...

Latest reviews

Smoke probability was definitely a little high for me, but editing the lua was made so easy a monkey could do it. Thanks great mod!
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