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Truly Abundant Resources 2017-04-08

This mod increases the amount of features and terrain that most resources can spawn on. It also increases resource generation overall by 150%. The end result will be a map with truly abundant resources!

I am starting this discussion on CivFanatics to see if there might be a more elegant solution to how I increased resource generation.

First of all, I can find no use for the Frequency column in the Resources table. Alterations to these values appear to do nothing.

Given that, I went into the ResourceGenerator lua.

I altered these values:

iTargetPercentage = 42; (default 28)
iStandardPercentage = 42; (default 28)
iLuxuryPercentage = 30; (default 20)
iStrategicPercentage = 32 (default 21)

This resulted in an increase of all resource types except Bonus. To increase bonus resource placement, I did this under GetOtherResources:

self.iOccurencesPerFrequency = (self.iTargetPercentage / 100 ) * self.iTotalValidPlots * (150 - self.iStrategicPercentage - self.iLuxuryPercentage) / 100 / self.iFrequencyTotal;

The constant 150 was previously 100.

This all appeared to work fine. To compensate for increased resource placement, I also used the mod to increase valid features and terrains for many resources. Hopefully this reduces really bad clumping.

Any thoughts?
Author
pokiehl
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