TSL Earth Remastered

TSL Earth Remastered 2.3.6

Update Version 2.3.6
-Advanced setup menu options are now in a separate section with a header and footer
-Removed missing file reference

Update Version 2.3.5
-Added TSL for Babylon and the new city states from the update (all maps except Tiny Earth and Cordiform Earth)
-Added an option to Generate Ice or disable ice
-Updated some TSL for better placement
-All gameplay changes are now setup menu options
-All maps are now base game compatible

Hotfix:
-Added Real City Names option VIKING Giant Earth Rise and Fall Version
-Fixed Gameplay Text file for Real City Names

Update Version 2.3.2
-Real City Names can now be activated on VIKING Giant Earth
-Big thanks to jiafish for providing the city names!
-Some text tags still need to be added to the list of city names, these cities will appear with a LOC text tag on the map until they are updated
Update Verson 2.3.1
-Added starting locations for Byzantium and Gaul for all maps

Update Version 2.3.0
-Added "New Frontier Resources" option to setup menu
-Converts Wheat resources in the Americas to Maize and adds Honey to Europe. Requires Gran Colombia and Maya DLC
-Added "Ley Lines" option to setup menu
-Adds Ley Lines to the map. Secret Societies mode must be activated
-Rewrote the startup script, TSLEE_Script.lua

These new options are scripted features, so they will be compatible with all maps in this mod, whether using the Import resources option or using Random resources on a map. When using imported resources, Ley Lines and Honey will always spawn in the same spots due to how the script selects plots for the resources.

Hotfix:
-Fixed Rio De Janeiro real city name

Update Version 2.2.5
-Fixed Hunza start location on all maps, will start near or at the Gran Colombia start location if possible (some alternate starts are present for Hunza and Gran Colombia when both are in the game together)
-Added some alternate start tags that were missing for Ottomans, Hungary and Phoenicia in Giant Earth
-Added options to "Close the Bering Strait" (with ocean tiles) and "Close Mountain Passes in South America" to the Giant Earth map
-The loyalty pressure option in UserSettings.sql will disable correctly when set to 0
I haven't updated this mod here in ages so here is the latest version from Steam.

List of all changes included since last update to Civfanatics:

Spoiler Update Version 2.2.4 :

-Fixed compatibility issue when using New Frontier without Gathering Storm
-Added Golden Gate Bay option to most maps for real world Golden Gate Bridge placement
-Moved Paititi location slightly on Huge Earth and Giant Earth
-Moved Pantanal slightly on Giant Earth
-Minor changes to Giant Earth map
-Fixed some Roirama placements that weren't generating mountains


Spoiler Update Version 2.2.3 :

-Fix Gran Colombia start positions
-Added Bosporous option on VIKING's Giant Earth and fixed Ottoman start location
-Random Fountain of Youth spawns on Giant Earth and TSL Earth
-Major changes to Giant Earth: all Jungle tiles are now Plains or Plains Hills, to match the base game. Forests and Jungle have been broken into smaller groups to prevent runaway forest fires
-added TSL for Sukritact's missing Civs on all maps except TinyEarth
-Resolved MapName conflict with VIKING Huge Earth and original mod


Spoiler Update Version 2.2.1 :

-Added TSL for Maya and Gran Colombia on all maps (also added Ethiopia in preparation for the next release)
-Note for Tiny Earth: There is a Maya / Aztec overlap due to map size, will try to fix in a future update
-Added TSL for new city-states on all maps: Caguana (Puerto Rico), Hunza (Xinjiang region), Lahore (Pakistan), Singapore, Taruga (Nigeria), Vatican City (uses Rome's TSL and will not appear if Rome is in the game)
-Note: There may be overlap with existing Civ and City-States on some maps, especially Tiny Earth!
-Added TSL for the new Natural Wonders, where possible! Most maps have Bermuda Triangle, some have Paititi, but none have the Fountain of Youth yet
-Changed a few resource generation rules (only applies to map generated resources, not hand placed resource maps): Stone no longer appears on Desert Hills (as a bonus resource it was stealing too many tiles from luxury resources), Aluminum and Coal no longer appear on Tundra Hills (unbalanced Aluminum spawns and Coal appears on Forest in Tundra anyways). These were resource changes I previously made for this mod, not base game changes
-Mercury and Maize no longer require their plot feature to be removed to be improved, in case they spawn on Floodplains
-VIKING Giant Earth map changes including Mediterranean and Black Seas redrawn and expanded Central America for Mayans. Resources will now spawn properly on Floodplains if you use the Map Generator Floodplains option in the Advanced Setup Menu
-Updated Civilopedia pages with new info:
-Civilization Requested Resources option and relevant User Settings to the Advanced Settings chapter
-City-State Borders in the Optional Settings chapter (CS border growth can be turned off for small maps or changed to grow by culture instead of envoys)
-User Settings section under the Maps page with instructions on how to change start positions for Civilizations or Natural Wonder, and how to add new TSL


Spoiler Update Version 2.2.0 :

-Added VIKING's Giant Earth with new YNAMP features for resources
-Updated Cogitator's Huge Earth with YNAMP features
-Created Civilopedia entries for all rule changes and maps
-Removed Gold Resource
-Removed most resource changes
-Rule changes are now configurable from UserSettings.sql
-Update Version 2.1.0
-Fixed rivers to generate more floodplains on TSL Earth and Huge Earth (Gathering Storm versions only)
-Various minor changes to the maps (Gathering Storm versions only)
-This update requires the latest version of YNAMP
Update Version 2.0:
-Reorganized the files for clarity
-Added Cogitator's Huge Earth map with YNAMP features and natural disasters
-City states gain tiles from influence again. Can be changed from the Rules.sql file
-Fixed Dead Sea spawn in Gathering Storm
-Fixed Viking DLC natural wonder option
-Separated Sinai and Bosporus strait options
-Added an alternate start position for India in southern India (so you can now select Chandragupta and Gandhi on the same map)
Update Version 1.9.6
-Added option to turn Bosporus into a water strait and make the Sinai one tile-wide for a canal city
-THIS OPTION WILL DISABLE THE DEFAULT OTTOMAN START. Turn off Leader TSL and Random Starts options to activate the alternate Ottoman start location for use with this option
-Improved real city names
-Various changes to the map (mostly Siberia, Alaska, and Canada)
-Sea ice melts from global warming on all maps (some permanent ice will remain)
-Ice is generated semi-randomly via the map script at the start of the game (may increase initial load times slightly)
-Added the remaining base game natural wonders (Pamukkale and Gobustan) to the TSL Earth map and most of the Terra Mirabilis wonders, as well as Sukritact's wonders
-Included options to disable the base game natural wonders (modded natural wonders must be disabled manually or using the Terra Mirabilis user settings)
-River flooding was broken again, should be working now
-YnAMP compatibility resolved (no longer overwriting scripts)
-Improved city names map for TSL Earth
-Added more city-states to Tiny Earth
-Various map changes
-Moved Phoenicia start location to Carthage
-Phoenicia and Ottomans now have alternate starts. Disable the Leader TSL option in the set-up menu to activate
-Phoenicia's alternate start location is Tyre, and the Ottoman alternate start is near the Altai mountains
-Increased the size of the TSL Earth map
-Updates to the maps, including starting locations for all city-states and most natural wonders have been added (real city-names incomplete, not recommended yet)
-City-states will now spawn dynamically depending on which players are in the game, ie: Mexico City spawns in Colombia if Aztec is present, otherwise it spawns in Mexico; or Valletta spawns as Rome if Rome is not in the game, etc.. (must enable the Enforce TSL option to take effect)
-Included set-up menu options to disable certain natural wonders. Checking the boxes DISABLES the natural wonder
-Mod now depends on YNAMP
-All maps converted to LUA scripts
-River flooding should be working now
-Fixed fragmented rivers on Cordiform Earth. River flooding still not working.
-Added semi-accurate custom map labels. To activate, uncomment the UpdateDatabase section in the modinfo file. Search for custom map labels.
-Added new Natural Wonders to Cordiform Earth: Ubunsur Hollow, Chocolate Hills, White Desert, Lakes of Ounianga (from Terra Mirabilis)
-Updated city map for Cordiform Earth (still incomplete in the Americas, Asia and Africa)
-Changes to Cordiform Earth

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-Added starting positions for Preslav, Brussels, Valletta, Palenque and Ngazargamu on Cordiform Earth (Brussels spawns on Berlin's plot)
-Add starting positions for Sukritact's Gaul, Siam and Burma on Cordiform Earth
-Improvements to the Mediterranean region on Cordiform Earth map
-Various changes to Cordiform Earth map (deleted some river tiles to increase drought chance and added extra food resources in certain areas that were lacking in food and unfavorable to settle due to loyalty pressure)
Update:
-Removed DefaultPlayers in MapSizes in Config.xml
-Added References in modinfo for possible YNAMP compatibility
-Added Lake Retba to Gathering Storm TSL Earth and Cordiform Earth maps
-Removed map size option, seemed to be linked to crashes; returned to previous method of updating max players only
-Now defaults to 42 players, the maximum number of Civs released
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Update:
-Added a new map size: TSL Earth Remastered. 62 Players and 60 City-States max, same as YNAMP
-Added new descriptions to the setup menu options
-Added Giant's Causeway to TSL Earth
-Added mod support: Terra Miriblis and Sukritact's Fuji
-Added Fuji, Krakatoa, Sri Pada, and Cerro de Potosi to maps
Fixed Seondeok's name in the config file, wasn't appearing in setup menu previously
Major update for Gathering Storm. Overhaul of the mod with new set up options and two new maps. Removed all of the old scenarios and separate versions of the map for Vanilla and Rise and Fall. The right version of the map should be locked to the ruleset selected now. Should still be compatible with Vanilla and Rise and Fall.
-Added a rules file to merge changes from other mods and reduce dependancies
-The default minumum city distance is now 2 tiles on all maps
-City states no longer gain tiles from influence
-Merged the Loyal Capitals mod. To disable, find the following files in the mod folder: LoyalCapitals_Modifiers.sql and LoyalCapitals_PalaceChanges.xml, then open both in a text editor and delete the entire contents of the files. Do not delete the files themselves
-Changed the names of the map sizes
-Fixed crashes when playing without Rise and Fall related to city states.
-Removed the marsh and road on the coastal tile in Denmark present on some maps
-Added starting locations for TCS South American City States (non-scenario maps)
-Added starting locations for Asia City States pack (non-scenario maps)
-Added starting location for CutesyGoddess's Canadian Empire (non-scenario maps)
-Moved Norway's capital to Oslo and connected the North Sea and Baltic sea
-Renamed Kyoto to Tokyo in the scenarios
-Moved the mountain tile on Honshu
-Connected Java and Sumatra to help the Indonesian AI expand early game
-Altered resource placement in north-eastern Siberia
-Russia has less food around Moscow
-Khmer has less food around Angor Thom
-Mongolia has more food around Qaraqorum
-Added a new scenario for community made civs: "TSL Earth Extra Civs"
-Requires the following mods (see description): Inca, Mali, Maya, Morocco, Shoshone
-Moved Russia's capital to Moscow in the scenarios. This was done both for historical reasons and to open land on the Baltic sea for expansion by Germany, Norway and Poland and to encourage Russia to expand east rather than into Scandinavia
-Added a third mountain to the Caucasus range on maps featuring Georgia, to prevent their constant warring with Scythia so that they focus on expanding into the Middle East instead
-Pearls on reefs can now be improved with a fishing boat as intended
-Removed the jungle from Taiwan so that the gold resource on that tile can be improved
-Added Palaces to the city-states included in the Viking Scenario
-Changed the title of the mod to TSL Earth Remastered to avoid confusion with the 'Expanded' series of mods (Religion Expanded, City-States Expanded, etc) as I am not associated with the creators
-Changed Patna to Delhi in the scenarios
-Updated Crabs to be able to be improved over reefs as well
Changed the Aztec and Cree starting units in the scenarios to the Eagle Warrior and Okihtcitaw, respectively.
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