This mod changes the types of barbarians that will appear in the game from
warrior, swordsman, axeman, archer and longbowman to Geirrman, Helwyr,
Huskarl and Norse Axeman.
Installation Instructions:
1) Unzip this into the "civ4_install_folder\Mods\" folder.
2) Open the CivilizationIV.ini configuration file
3) Change the Mod line to read: Mod = Mods\Unique Barbarian Mod
4) Load the game.
5) Then play as normal.
-----Units-----
- Geirrman:
[TAB]- Cannot be built
[TAB]- Movement: 1
[TAB]- Combat: 6
[TAB]- +85% vs Mounted Units
[TAB]- +35% vs Melee Units
[TAB]- Starts with Amphibious
[TAB]
- Helwyr:
[TAB]- Cannot be built
[TAB]- Movement: 1
[TAB]- Combat: 5
[TAB]- 1-2 First Strikes
[TAB]- +50% vs. Animals
[TAB]- +25% Forest Defense
[TAB]- +25% Hill Defense
[TAB]- Starts with Amphibious
- Huskarl:
[TAB]- Cannot be built
[TAB]- Movement: 1
[TAB]- Combat: 7
[TAB]- +15% City Defense
[TAB]- +50% vs Melee Units
[TAB]- Starts with City Garrison I
[TAB]- Starts with Amphibious
- Norse Axeman:
[TAB]- Cannot be built
[TAB]- Movement: 1
[TAB]- Combat: 6
[TAB]- +60% vs Melee Units
[TAB]- Starts with Amphibious
[TAB]
-----Notes to Modmakers-----
If you want to use the Unique Barbarian Mod in your mod I have tried to make
things as easy as possible for you. In the XML files modified sections are
enclosed by start and end tags.
-----Version Information-----
-----v0.2------
- Tweaked the viking unit definitions as proposed by Ploeperpengel
-----v0.1------
- Setup Unique Barbarian Mod infrastructure
- Added the Geirrman unit including its civilopedia entry
- Added the Helwyr unit including its civilopedia entry
- Added the Huskarl unit including its civilopedia entry
- Added the Norse Axeman unit including its civilopedia entry
- Updated the barbarian civilization entry so it cannot build warriors,
swordsmen, axemen, archers and longbowmen
-----===Credits & Thanks===-----
- Exavier
[TAB]Composite Mod - readme.txt format
- Ploeperpengel
[TAB]For all of his wonderful viking units!
- Testers
[TAB]Shqype, White Rabbit, woodelf, Civmansam and Jeckel
warrior, swordsman, axeman, archer and longbowman to Geirrman, Helwyr,
Huskarl and Norse Axeman.
Installation Instructions:
1) Unzip this into the "civ4_install_folder\Mods\" folder.
2) Open the CivilizationIV.ini configuration file
3) Change the Mod line to read: Mod = Mods\Unique Barbarian Mod
4) Load the game.
5) Then play as normal.
-----Units-----
- Geirrman:
[TAB]- Cannot be built
[TAB]- Movement: 1
[TAB]- Combat: 6
[TAB]- +85% vs Mounted Units
[TAB]- +35% vs Melee Units
[TAB]- Starts with Amphibious
[TAB]
- Helwyr:
[TAB]- Cannot be built
[TAB]- Movement: 1
[TAB]- Combat: 5
[TAB]- 1-2 First Strikes
[TAB]- +50% vs. Animals
[TAB]- +25% Forest Defense
[TAB]- +25% Hill Defense
[TAB]- Starts with Amphibious
- Huskarl:
[TAB]- Cannot be built
[TAB]- Movement: 1
[TAB]- Combat: 7
[TAB]- +15% City Defense
[TAB]- +50% vs Melee Units
[TAB]- Starts with City Garrison I
[TAB]- Starts with Amphibious
- Norse Axeman:
[TAB]- Cannot be built
[TAB]- Movement: 1
[TAB]- Combat: 6
[TAB]- +60% vs Melee Units
[TAB]- Starts with Amphibious
[TAB]
-----Notes to Modmakers-----
If you want to use the Unique Barbarian Mod in your mod I have tried to make
things as easy as possible for you. In the XML files modified sections are
enclosed by start and end tags.
-----Version Information-----
-----v0.2------
- Tweaked the viking unit definitions as proposed by Ploeperpengel
-----v0.1------
- Setup Unique Barbarian Mod infrastructure
- Added the Geirrman unit including its civilopedia entry
- Added the Helwyr unit including its civilopedia entry
- Added the Huskarl unit including its civilopedia entry
- Added the Norse Axeman unit including its civilopedia entry
- Updated the barbarian civilization entry so it cannot build warriors,
swordsmen, axemen, archers and longbowmen
-----===Credits & Thanks===-----
- Exavier
[TAB]Composite Mod - readme.txt format
- Ploeperpengel
[TAB]For all of his wonderful viking units!
- Testers
[TAB]Shqype, White Rabbit, woodelf, Civmansam and Jeckel