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UnitArtStyles Modcomp 1.2 2016-10-05

The Beyond the Sword expansion for Civilization IV introduced to the game the possibility to have different unit art styles for the civilizations. Unfortunately, that feature is absent in vanilla Civ4Col. This modcomp brings that feature from BTS to Civ4Col, so that we can make the different civilizations have different unit graphics, without necessarily adding new units in the XML.

In the modcomp, an example is provided: the Dutch have specific graphics for when their units take up the Soldier profession. The graphics used were brought from the Age of Further Discovery modmod for Age of Discovery II.

To make a unit graphic be used for a unit for all professions, unless specified otherwise, use "NONE" instead of the profession tag in the Civ4UnitArtStyleTypeInfos.xml.

The changes in the DLL are marked with "//Androrc UnitArtStyles" and the ones in python with "#Androrc UnitArtStyles".

UPDATE: Version 1.1 uploaded, with a fix that makes the units appear with the correct graphics for their UnitArtStyle in the interface and civilopedia.

UPDATE 2: Version 1.2 uploaded. Following a suggestion by Kailric, now entries for a UnitArtStyle's units can be set with <UnitType> to NONE (a profession necessarily has to be specified in that case, however), and that art tag will be applied for that profession for all units in that UnitArtStyle, excepting the ones that have an art tag specifically for that UnitType and Profession. The only changes from version 1.1 are in Infos.cpp and in the example given in CIV4UnitArtStyleTypeInfos.xml.
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Androrc the Orc
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