Fortified Alert - Now Alert Guard
Allows you to place units on guard, who will then wake when alerted by enemy units in sight.
The hot-key is currently G, but can be changed by modifying keychoice at top of the lua:
This mod uses UnitPanel.lua as it was the only way I could currently incorporate a new operation.Code:local KeyChoice = Keys.G
Note: newest version has the turn chime already commented out, so if you wish to enable you must comment back in (remove the dashes --)
If you wish to disable turn chime, or change sound, look for this section: ~line 3722
[SPOILER="][/SPOILER]Code:---------------------Turn A;ert ----------------------------- local pPlayer = Players[iPLayer]; if pPlayer:IsHuman() then UI.PlaySound("Play_MP_Game_Launch_Timer_Beep"); ----------edit to change sound end --------------------------------------------------------------
Remove or comment out if you want to disable. (of course now I notice the typo in Alert).
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Updated Fortified Alert 1.11
Added Guard command in new experimental version
Recent Updates
- Alert Update Dec 10, 2016
- Skip-turn fix, added healing units Dec 1, 2016
- Optional Update - Testing Nov 30, 2016
- Update Bug Fix Nov 27, 2016
- Update for Religious Units Nov 25, 2016
- Optional Update for Different Hotkey Nov 23, 2016
- Update Added Hotkey Nov 20, 2016
- Fortified Alert Update - Experimental Nov 20, 2016
- Fortified Alert Update Nov 19, 2016
- Fixed update Nov 18, 2016