Fixed game crash when creating a notification, if you create or dismiss a notification using the event "GameEvents.PlayerTurnStarted", the game could crash, you should use "GameEvents.PlayerTurnStartComplete" instead, the crash happen when my pannel try to dismiss notification stack with the bad event, sorry for every crash caused.
added New government compatibility
GOVERNMENT DIGITAL DEMOCRACY average loyalty per turn : 13.655
GOVERNMENT CORPORATE LIBERTARIANISM average loyalty per turn 10,955 and - 1WEP per turn
GOVERNMENT SYNTHETIC TECHNOCRACY average loyalty per turn : 13.205 and religion multiplier 0.5 = divided by 2
fixed game lag when loyalty lens was enabled during AI turn
Uprising Empire 1.0.0
adds Revolt to the game.