Vincentz Infinite Projects (VIP Mod)

Vincentz Infinite Projects (VIP Mod) 1.73

Fixed bug where only English was available.
Changed a couple of units that wasnt mechanized. Primarily early ships and siegeweapons, so they dont require oil
Fixing faxing fuxing
Majors: Pollution, Oil
Minor: Buuuunch of stuff.
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Beta version for testing new movement system: Diagonal move cost x1.5 Hill roads nove cost x1.5 Crossing river cost 3 moves
Added a new domain : Space.
Not entirely sure how its going to play out yet though, but basically the space-units should be invisible as well as unattackable from the surface with some exceptions.
Maybe even a switch between surface and space for the units, so multiple layers...
Added a few new invisibilities and promotions:
Militia with a infiltrator promotion
Sniper with a sniper promotion
Added new Upkeeps, though havent edited the civics
Lowest (used to be double of none iirc)
Highest
Low Pop / High City (Good for tall empires)
High Pop / Low City (Good for wide empires)
Added a 3rd and 4th city culture radius at Refined and Legendary
Changed the way units upgrade:
It will take 3 turns until unit is finished upgrading
The XP cap is changed to soft cap, but lowered to 4xp / era.
so xp is cap * era plus half above the cap * era.

changed the Militia units. They now basically works like Snipers, meaning they got invisible and AttackAI instead of defenseAI, as I thought it was weird they "ran home" after being spawned by a city capture. Now they work a bit like partisans/resistance/terrorists which was their intended purpose.

The MAXUPT is now based on Era. STARTUP is basenumber (altGlobalDefines.xml)
so... in neolithic the maxupt is now 3 (STARTUP) and increases by 3 per era (MAXUPT)
Neo = 3 , Anc = 6, Cla = 9, Med = 12, Ren = 15, Ind = 18, Mod = 21, Tra = 24, Fut = 27

Changed the Limited Combat Rounds so it withdraws as before, though if successful withdraw the attacker gets XP, but if unsuccessful the defender gets an extra attackround and XP.
Combat is limited to 10 combat rounds.

Attachments

  • Capture.PNG
    Capture.PNG
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Fixed some potential CTDs and added new cursors as well as an enlarged image of the unit selected.
The "All units outside borders are always hostile until open borders can be signed" code is removed as it caused a null pointer.
Removed the code until a better implementation can be ... implemented...
I now consider the VIP mod to be crash-free, so if you encounter a bug or a CTD, please let me know :D

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