The cultural influences mod provides several modifications to the workings of
culture in the game. This is achieved by combining Bhruic's Culture Decay mod
with RogerBacon's Border Over Ocean mod, Chalid's Slower Expanding Culture
Borders mod and TheLopez's culture over trade route (idea by Aussie_Lurker).
[TAB]
Installation Instructions:
1) Unzip this into the "warlords_install_folder\Mods\" folder.
2) Open the CivilizationIV.ini configuration file
3) Change the Mod line to read: Mod = Mods\Cultural Influences
4) Load the game.
5) Then play as normal.
-----Game Play-----
-----Notes to Modmakers-----
If you want to use the Cultural Influences Mod in your mod I have tried to
make things as easy as possible for you. In the XML files modified sections
are enclosed by:
<!-- -->
<!-- Cultural Influences Start -->
<!-- -->
and
<!-- -->
<!-- Cultural Influences End -->
<!-- -->
In the Python files I have added # < Cultural Influences Start > and
# < Cultural Influences End > in all of the places that I have made
changes to the original files.
All I ask is that you give me credit.
-----Version Information-----
-----v0.4w------
- Updated to be compatible with Warlords v2.0.8.0 patch.
-----===Credits & Thanks===-----
- Exavier
[TAB]Composite Mod - readme.txt format
[TAB]
-Stone-D
[TAB]SD Toolkit and his original Culture Conquest code
- Dr Elmer Jiggle
[TAB]For providing the INI file parser code allowing for players to
[TAB]customize this mod without having to touch the python code!!!
- Aussie_Lurker
[TAB]For proposing the infectious culture idea for this mod.
[TAB]
- Bhruic
[TAB]For providing the code base for the cultural decay mod
[TAB]
- Chalid
[TAB]For his slower expanding culture borders SDK mod
[TAB]
- RogerBacon
[TAB]For his borders over ocean SDK mod
culture in the game. This is achieved by combining Bhruic's Culture Decay mod
with RogerBacon's Border Over Ocean mod, Chalid's Slower Expanding Culture
Borders mod and TheLopez's culture over trade route (idea by Aussie_Lurker).
[TAB]
Installation Instructions:
1) Unzip this into the "warlords_install_folder\Mods\" folder.
2) Open the CivilizationIV.ini configuration file
3) Change the Mod line to read: Mod = Mods\Cultural Influences
4) Load the game.
5) Then play as normal.
-----Game Play-----
Spoiler :
-----Notes to Modmakers-----
If you want to use the Cultural Influences Mod in your mod I have tried to
make things as easy as possible for you. In the XML files modified sections
are enclosed by:
<!-- -->
<!-- Cultural Influences Start -->
<!-- -->
and
<!-- -->
<!-- Cultural Influences End -->
<!-- -->
In the Python files I have added # < Cultural Influences Start > and
# < Cultural Influences End > in all of the places that I have made
changes to the original files.
All I ask is that you give me credit.
-----Version Information-----
-----v0.4w------
- Updated to be compatible with Warlords v2.0.8.0 patch.
Spoiler :
-----===Credits & Thanks===-----
- Exavier
[TAB]Composite Mod - readme.txt format
[TAB]
-Stone-D
[TAB]SD Toolkit and his original Culture Conquest code
- Dr Elmer Jiggle
[TAB]For providing the INI file parser code allowing for players to
[TAB]customize this mod without having to touch the python code!!!
- Aussie_Lurker
[TAB]For proposing the infectious culture idea for this mod.
[TAB]
- Bhruic
[TAB]For providing the code base for the cultural decay mod
[TAB]
- Chalid
[TAB]For his slower expanding culture borders SDK mod
[TAB]
- RogerBacon
[TAB]For his borders over ocean SDK mod