The Enhanced Tech Conquest Mod is designed to give a tech boost from conquering
enemy cities. When an enemy city is conquered, a list of techs the enemy has
that your empire doesn't is created. From that list a random tech is selected.
Installation Instructions:
1) Unzip this into the "warlords_install_folder\Mods\" folder.
2) Open the CivilizationIV.ini configuration file
3) Change the Mod line to read: Mod = Mods\Enhanced Tech Conquest
4) Load the game.
5) Then play as normal.
-----Game Play-----
-----Notes to Modmakers-----
In the Python files I have added # < Enhanced Tech Conquest Start > and
# < Enhanced Tech Conquest End > in all of the places that I have made changes
to the original files.
-----Version Information-----
-----v0.5w------
- Updated all code to be compatible with Warlords v2.0.0.0
- Fixed several areas of the code that were not working correctly leading to
technology being given from one civ to another civ with the mod is configured
to prevent this.
----- Todo -----
- Add a configurable option allowing players to choose which technology to
receive from a conquered city.
-----===Credits & Thanks===-----
- Exavier
[TAB]Composite Mod - readme.txt format
- Bhruic
[TAB]For his original Tech Conquest code
[TAB]
- Dr Elmer Jiggle
[TAB]For providing the INI file parser code allowing for players to
[TAB]customize this mod without having to touch the python code!!!
[TAB][TAB]
- Testers
[TAB]Shqype and woodelf
enemy cities. When an enemy city is conquered, a list of techs the enemy has
that your empire doesn't is created. From that list a random tech is selected.
Installation Instructions:
1) Unzip this into the "warlords_install_folder\Mods\" folder.
2) Open the CivilizationIV.ini configuration file
3) Change the Mod line to read: Mod = Mods\Enhanced Tech Conquest
4) Load the game.
5) Then play as normal.
-----Game Play-----
Spoiler :
-----Notes to Modmakers-----
In the Python files I have added # < Enhanced Tech Conquest Start > and
# < Enhanced Tech Conquest End > in all of the places that I have made changes
to the original files.
-----Version Information-----
-----v0.5w------
- Updated all code to be compatible with Warlords v2.0.0.0
- Fixed several areas of the code that were not working correctly leading to
technology being given from one civ to another civ with the mod is configured
to prevent this.
Spoiler :
----- Todo -----
- Add a configurable option allowing players to choose which technology to
receive from a conquered city.
-----===Credits & Thanks===-----
- Exavier
[TAB]Composite Mod - readme.txt format
- Bhruic
[TAB]For his original Tech Conquest code
[TAB]
- Dr Elmer Jiggle
[TAB]For providing the INI file parser code allowing for players to
[TAB]customize this mod without having to touch the python code!!!
[TAB][TAB]
- Testers
[TAB]Shqype and woodelf