This mod adds a new great person and specialist to the game. These work
mostly like the other great people and specialists in the game. Some of
these benefits include turning gold into hammers, hurrying up production,
etc. Several buildings have been updated to incorporate the features in
this mod.
Installation Instructions:
1) Unzip this into the "warlords_install_folder\Mods\" folder.
2) Open the CivilizationIV.ini configuration file
3) Change the Mod line to read: Mod = Mods\Great Statesman
4) Load the game.
5) Then play as normal.
-----Game Play-----
-----Buildings/Improvements-----
[/SPOILER]
- The following buildings now provide points towards generating a great
statesman:
- Forbidden Palace (2)
- Versailles (2)
- Kremlin (2)
- United Nations (2)
- Taj Mahal(2)
- The following buildings now allow the citizens to be specialized as
statesmen:
- Forbidden Palace (2)
- Versailles (2)
- Courthouse (1)
- Castle (2)
- The following buildings now provide free statesmen:
- United Nations (2)
[/SPOILER]
-----Notes to Modmakers-----
If you want to use the Greate Statesman Mod in your mod I have tried to make
things as easy as possible for you. In the XML files modified sections are
enclosed by:
<!-- -->
<!-- Great Statesman Start -->
<!-- -->
and
<!-- -->
<!-- Great Statesman End -->
<!-- -->
In the Python files I have added #<GS START> and #<GS END> in all of the
places that I have made changes to the original files. I have also included
the Specialist Stacker Mod v0.7 of CvMainInterface.py file.
All I ask is that you give me credit.
-----Version Information-----
-----v0.9.4.1w------
- Converted all code to be compatible with Warlords v2.0.8.0
- Updated the Specialist Stacker mod to v0.8.1w
-----To Do-----
- Get unique graphics and models for the early statesmen
- Add great statesman actions: look for ideas.
- Espionage missions?
- Establish embassy
- Maybe allow for the return of captured spies
- Required for contact with other nations
-----Future Features-----
- Develop code allowing AI to use new features
- Add code and player configurable options to allow delaying the start of
insurrections in cities
-----===Credits & Thanks===-----
- Exavier
Composite Mod - readme.txt format
- Snaitf
Snaitf's Great General Mod - For redeveloping the CvMainInterface.py
class and making it really easy to add new great persons.
- Chalid
Good suggestions for balancing the mod.
- seZereth
Provided the great new skin for the modern statesman.
- Dr Elmer Jiggle
For providing the INI file parser code allowing for players to
customize this mod without having to touch the python code!!!
-Stone-D
SD Toolkit
- Vadus
For his excellent popup tutorial.
- OzzyKP
For providing suggestions to balance out the Great Statesman mod.
- Talchas
For his Action Buttons v2.0 mod
mostly like the other great people and specialists in the game. Some of
these benefits include turning gold into hammers, hurrying up production,
etc. Several buildings have been updated to incorporate the features in
this mod.
Installation Instructions:
1) Unzip this into the "warlords_install_folder\Mods\" folder.
2) Open the CivilizationIV.ini configuration file
3) Change the Mod line to read: Mod = Mods\Great Statesman
4) Load the game.
5) Then play as normal.
-----Game Play-----
Spoiler :
-----Buildings/Improvements-----
[/SPOILER]
- The following buildings now provide points towards generating a great
statesman:
- Forbidden Palace (2)
- Versailles (2)
- Kremlin (2)
- United Nations (2)
- Taj Mahal(2)
- The following buildings now allow the citizens to be specialized as
statesmen:
- Forbidden Palace (2)
- Versailles (2)
- Courthouse (1)
- Castle (2)
- The following buildings now provide free statesmen:
- United Nations (2)
[/SPOILER]
-----Notes to Modmakers-----
If you want to use the Greate Statesman Mod in your mod I have tried to make
things as easy as possible for you. In the XML files modified sections are
enclosed by:
<!-- -->
<!-- Great Statesman Start -->
<!-- -->
and
<!-- -->
<!-- Great Statesman End -->
<!-- -->
In the Python files I have added #<GS START> and #<GS END> in all of the
places that I have made changes to the original files. I have also included
the Specialist Stacker Mod v0.7 of CvMainInterface.py file.
All I ask is that you give me credit.
-----Version Information-----
-----v0.9.4.1w------
- Converted all code to be compatible with Warlords v2.0.8.0
- Updated the Specialist Stacker mod to v0.8.1w
Spoiler :
-----To Do-----
- Get unique graphics and models for the early statesmen
- Add great statesman actions: look for ideas.
- Espionage missions?
- Establish embassy
- Maybe allow for the return of captured spies
- Required for contact with other nations
-----Future Features-----
- Develop code allowing AI to use new features
- Add code and player configurable options to allow delaying the start of
insurrections in cities
-----===Credits & Thanks===-----
- Exavier
Composite Mod - readme.txt format
- Snaitf
Snaitf's Great General Mod - For redeveloping the CvMainInterface.py
class and making it really easy to add new great persons.
- Chalid
Good suggestions for balancing the mod.
- seZereth
Provided the great new skin for the modern statesman.

- Dr Elmer Jiggle
For providing the INI file parser code allowing for players to
customize this mod without having to touch the python code!!!
-Stone-D
SD Toolkit
- Vadus
For his excellent popup tutorial.
- OzzyKP
For providing suggestions to balance out the Great Statesman mod.
- Talchas
For his Action Buttons v2.0 mod