[Warlords Mod]Ket's Unaltered But Flavorful Gameplay
Version 1.0 (Release)
For Warlords Version 2.0.0 (Warlords Release)
Forum Thread http://forums.civfanatics.com/showthread.php?t=184472
PLEASE CHECK FORUM THREAD FOR ADD ONS
Download From FileFactory http://www.filefactory.com/file/7f44e4/
Download From 3D Downloads http://www.3ddownloads.com/Strategy/Civilization%204/Mods/Kets/Kets%20Unaltered%20Gameplay.rar
Download From 3D Downloads http://www.3ddownloads.com/Strategy/Civilization%204/Mods/Kets/Kets%20Unaltered%20Gameplay.rar
PATCH 1.3
Please download this patch and unzip/unrar it into your Kets Unaltered Gameplay folder when asked if you wish to overwrite files say yes. Patch sync's python directory, add's era graphics, puts back in attitude icons.
Patch 1.2 is now obsolete as patch 1.3 includes it.
New Patch link please download even if you have 1.2
Patch is at [URL="http://www.filefactory.com/file/99b271/"]http://www.filefactory.com/file/99b271/
[/URL]
Overview:
Somewhere between Vanilla and the huge Mod Composites there lies a place, a place with lots of flavor where Vanilla has never tasted so good. Come let me take you to that place...
WELCOME TO FLAVOR COUNTRY
Design Goals:
The purpose of this mod is two fold. First to create a base mod that has the play of Vanilla but yet adds lots of flavor into the game. The only changes that will be made are Game Play Enhancements (New Advisor Screens, Auto Unit Rename, Yet Another Game Clock), Cosmetic (Formations, Ethnically Diverse Units, Other Flavor Units). As well as create a framework to layer on top Add-on features that may or may not alter game play. (Promotion Add On Complete, Civ Gold Add On Planned) The Add-On features will be optional as to not disturb the Unaltered nature of the mod, but must be made easy to install and layer on top of the existing system.
Whats Inside:
- Regiment adapted with EDU By Gedemon
Regiments Mod By seZereth, Porges
Ethnically Diverse Units By Rabbit, White
Units Statistics By Teg_Navanis
New Flavor Units By Many (See Credits)
Gameplay Changes Removed But All The Flavor Kept
Ethnically Diverse Units By Rabbit, White
Units Statistics By Teg_Navanis
New Flavor Units By Many (See Credits)
Gameplay Changes Removed But All The Flavor Kept
- 24 Civ SDK Change By Rhye
Compiled Maps Edited To Work Under 24 Civ DLL Only
- Not Just Another Game Clock By TheLopez
- Dawn of Man Screen Update By TheLopez
- Dawn Of Man Flag Fix By Roamty
- Tech Window Enhancement By Roamty
- Attitude Icons By Porges
- Dead Civ Scorboard Fix By Porges
- Sevopedia With Updates By Sevo, Vovan, Progor
- Raw Commerce City Display By Sevo
- Customizable Domestic Advisor By Taelis TheLopez
- Exotic Foreign Advisor By Requies, Supreme Overlord,Zarah Neander
- Warlords New Flags By Thorn
- Better Ship Scale By Elhoim
- Great Person Mod With Renamer & More Names By Amra, TheLopez
- U.N. Resolution With Real Names By Rufus T. Firefly
- Actual Quotes Diplomacy Text By Willowmound
- Lunar Mongoose SDK Fixs By Lunar Mongoose
MP Camera Zoom Fix
Unit Rename Fix
City Happyness Display Fix
Unit Rename Fix
City Happyness Display Fix
Spoiler :
Installation: (Format OF Install Instructions From Amra)
Extract this file to your Warlords "Mods" folder within the game directory. For example, C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Warlords\MODS. It should create a folder called "Kets Unaltered Gameplay" that will include all of the modpack files. In game, click on "Advanced" and then "Load a Mod" to play. If you want this mod to load automatically every time you play Civ4 then edit the "CivilizationIV.ini" file in your "\My Documents\My Games\Warlords" directory. Search for "Mod = 0" and change it to "Mod = Mods\Kets Unaltered Gameplay".
VERY IMPORTANT STEP FOR GREAT PERSON MOD:
Run GreatPersonArtPath.bat in the modpack directory to set the GP Mod art path. This only modifies one file called "cvGPArtPath.py" located in the "Kets Unaltered Gameplay\Assets\Python" directory but is important for the mod component to work properly.
Please note that Multiplayer requires all players to have the same version of this mod installed and loaded when playing.
Known Issues:
* A Few Of The Units Do Not Display Properly In The Pedia or Unit Stats Box. The Appear Fine In Game
* Formations are still being tweaked, I am unsure how the slowdown would be on a marathon 24 civ game your milage may vary.
* You MUST run the batch file explained above to get the Great Person Mod to work, but thats easy just click it, you know you want to.
* Plot List Enhancement Shows Up In World Builder
* Many Vs. 1 Unit Combat takes a bit longer, in general combat takes longer but looks better.
* 24 Civ Maps have the scoreboard bleed into the city screen no real effect but slightly annoying.
* Battleships and Carriers may be a bit to big under the system
* Only Maps Edited to work with 24 players (even if they are not 24 player maps they still need to be edited) will work
* Formations are still being tweaked, I am unsure how the slowdown would be on a marathon 24 civ game your milage may vary.
* You MUST run the batch file explained above to get the Great Person Mod to work, but thats easy just click it, you know you want to.
* Plot List Enhancement Shows Up In World Builder
* Many Vs. 1 Unit Combat takes a bit longer, in general combat takes longer but looks better.
* 24 Civ Maps have the scoreboard bleed into the city screen no real effect but slightly annoying.
* Battleships and Carriers may be a bit to big under the system
* Only Maps Edited to work with 24 players (even if they are not 24 player maps they still need to be edited) will work
To Do List:
* Evaluate which civs get the new special flavor units
* Release Promotion System As An Add (DONE!!!)
* Release Civ Gold For Warlords As An Add On
* TheLopez Specialist Stacker
* Release Promotion System As An Add (DONE!!!)
* Release Civ Gold For Warlords As An Add On
* TheLopez Specialist Stacker