The M.A.D. Nukes Mod, or the Mutually Assured Destruction Nukes Mod, changes the
way that ICBM (better known as nukes) work in the game depending on the
configuration of the mod. By using this mod cities can be completely destroyed
including all of the units in the city and the plot the city is on is devistated
and reduced to a water plot.
Also, players are able to target the cities of their enemies and future enemies
with their nuclear warheads once they have built the appropriate infrastructure.
Installation Instructions:
1) Unzip this into the "warlords_install_folder\Mods\" folder.
2) Open the CivilizationIV.ini configuration file
3) Change the Mod line to read: Mod = Mods\MAD Nukes Mod
4) Load the game.
5) Then play as normal.
-----Game Play-----
-----Wonders-----
-----Notes to Modmakers-----
If you want to use the MAD Nukes in your mod I have tried to make things as
easy as possible for you. In the Python files I have added
# < MAD Nukes Mod Start > and # < MAD Nukes Mod End > in all of the places that
I have made changes to the original files.
In the SDK files I have added // < MAD Nukes Mod Start > and
// < MAD Nukes Mod Mod End > in all of the places that I have made changes to
the original files.
-----Version Information-----
-----v0.4w------
- Updated to be compatible with Warlords v2.0.8.0 patch.
-----Future Features-----
- Added configurable option to preserve the original nuke
- Add population threshold to city destruction
-----===Credits & Thanks===-----
- Exavier
[TAB]Composite Mod - readme.txt format
- Dr Elmer Jiggle
[TAB]For providing the INI file parser code allowing for players to
[TAB]customize this mod without having to touch the python code!!!
- Thorn
[TAB]For his SDK implementation and providing a starting point for this mod
[TAB]
- Testers
[TAB]Thorn and Caesium
way that ICBM (better known as nukes) work in the game depending on the
configuration of the mod. By using this mod cities can be completely destroyed
including all of the units in the city and the plot the city is on is devistated
and reduced to a water plot.
Also, players are able to target the cities of their enemies and future enemies
with their nuclear warheads once they have built the appropriate infrastructure.
Installation Instructions:
1) Unzip this into the "warlords_install_folder\Mods\" folder.
2) Open the CivilizationIV.ini configuration file
3) Change the Mod line to read: Mod = Mods\MAD Nukes Mod
4) Load the game.
5) Then play as normal.
-----Game Play-----
Spoiler :
-----Wonders-----
Spoiler :
-----Notes to Modmakers-----
If you want to use the MAD Nukes in your mod I have tried to make things as
easy as possible for you. In the Python files I have added
# < MAD Nukes Mod Start > and # < MAD Nukes Mod End > in all of the places that
I have made changes to the original files.
In the SDK files I have added // < MAD Nukes Mod Start > and
// < MAD Nukes Mod Mod End > in all of the places that I have made changes to
the original files.
-----Version Information-----
-----v0.4w------
- Updated to be compatible with Warlords v2.0.8.0 patch.
Spoiler :
-----Future Features-----
- Added configurable option to preserve the original nuke
- Add population threshold to city destruction
-----===Credits & Thanks===-----
- Exavier
[TAB]Composite Mod - readme.txt format
- Dr Elmer Jiggle
[TAB]For providing the INI file parser code allowing for players to
[TAB]customize this mod without having to touch the python code!!!
- Thorn
[TAB]For his SDK implementation and providing a starting point for this mod
[TAB]
- Testers
[TAB]Thorn and Caesium