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[Warlords] Water Animals Mod v0.3w 2016-10-05

This mod basically enables animals to be automatically spawned in oceans if
they have their feature or terrain native values set correctly. So for instance
if a water animal should trawl through ocean and water plots then the terrain
native should be set in the unit definition like this:
[TAB][TAB][TAB]<TerrainNatives>
[TAB][TAB][TAB][TAB]<TerrainNative>
[TAB][TAB][TAB][TAB][TAB]<TerrainType>TERRAIN_OCEAN</TerrainType>
[TAB][TAB][TAB][TAB][TAB]<bTerrainNative>1</bTerrainNative>
[TAB][TAB][TAB][TAB]</TerrainNative>
[TAB][TAB][TAB][TAB]<TerrainNative>
[TAB][TAB][TAB][TAB][TAB]<TerrainType>TERRAIN_COAST</TerrainType>
[TAB][TAB][TAB][TAB][TAB]<bTerrainNative>1</bTerrainNative>
[TAB][TAB][TAB][TAB]</TerrainNative>
[TAB][TAB][TAB]</TerrainNatives>
As an example I have included Chalid's newly introduced Kraken.


Installation Instructions:

1) Unzip this into the "warlords_install_folder\Mods\" folder.
2) Open the CivilizationIV.ini configuration file
3) Change the Mod line to read: Mod = Mods\Water Animals Mod
4) Load the game.
5) Then play as normal.


-----Game Play-----
Spoiler :

- Allows water animals to be automatically spawned by the game.


-----Units-----
Spoiler :

Kraken:
- Strength: 12
- Movement: 5
[TAB]


-----Notes to Modmakers-----

If you want to use the Water Animals Mod in your mod I have tried to make
things as easy as possible for you. In the XML files modified sections are
enclosed by:
<!-- -->
<!-- Water Animals Mod Start -->
<!-- -->
and
<!-- -->
<!-- Water Animals Mod End -->
<!-- -->

In the SDK files I have added // < Water Animals Mod Start > and
// < Water Animals Mod End > in all of the places that I have made changes to
the original files.

As part of the changes to the SDK files I have also exposed several new methods
to python, they are:
[TAB]int getWaterAnimalSpawnChance() const;
[TAB]void setWaterAnimalSpawnChance(int iNewValue);
[TAB]void changeWaterAnimalSpawnChance(int iChange);
[TAB]
[TAB]
-----Version Information-----

-----v0.3w------

- Updated to be compatible with Warlords v2.0.8.0 patch.

Spoiler :

-----v0.2w------

- Integrated Dr. Elmer Jiggle's INI file parser code

- Added the configurable option allowing players to specify the chance that a
water animal will spawned.

- Updated several SDK files to allow players to update the chance that a water
animal will be spawned.


-----v0.1w------

- Updated all code to be compatible with Warlords v2.0.0.0


-----v0.1------

- Setup Water Animals Mod infrastructure

- Added Chalids Kraken unit

- Updated the DLL to allow water animals to be spawned like every other animal


-----===Credits & Thanks===-----

- Exavier
[TAB]Composite Mod - readme.txt format

- Chalid
[TAB]For providing an excellent water animal.
Author
TheLopez
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