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(Lock Alliance in Original)
The Axis powers - German Reich, Japan, Italy, Finland, Thailand
The Allies - United States, United Kingdom, France, China, Canada, Australia, New Zealand, South Africa, Netherlands, Belgium, Mexico, Central America
Communist - Soviet Union, Mongolia

(Lock Alliance in Fall of France)
The Axis Powers - German Reich, Japan, Italy, France, Finland, Thailand
The Allies - United States, United Kingdom, China, Canada, Australia, New Zealand, South Africa, Netherlands, Belgium, Greece, Mexico, Central America
Communist - Soviet Union, Mongolia

(Lock Alliance in Barbarossa)
The Axis Powers - German Reich, Japan, Italy, Vichy France, Finland, Thailand, Iran
The Allies - United States, Soviet Union, United Kingdom, China, Canada, Australia, New Zealand, Free France, South Africa, Netherlands, Belgium, Mexico, Central America, Mongolia

* Scenario loading time : 3 min (AMD 3700X CPU, DDR4 32GB RAM, Micron MX500 SDD)

* Average latency between turns - 30 seconds


* 'No Raze city, No City limit, No Unit limit' patch is a recommendation.
Please refer to the readme file and run it.
(With the introduction of the 'No Raze City' patch, Germany and Japan will expand closer to real history)


Civ3Conquests no raze city, no city limits, no unit limits Patch (Recommended)
https://drive.google.com/file/d/1jFTm3QtaochMAxWm9qKUfWdhE15fYEZj/view?usp=sharing

(More Informations)
https://forums.civfanatics.com/threads/world-war-ii-the-world.642875



* You can check the version you downloaded from the Readme file.

* The ultimate goal of this scenario is to conquer 'Sid' difficulty, which is actually the final difficulty.
All debugging works are done on 'Sid'.
'No Mercy' Difficulty progress is virtually impossible and just for display.
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Author
leihard7777
Downloads
2,985
Views
3,256
First release
Last update
Rating
4.00 star(s) 2 ratings

Latest reviews

Great scenario well made, but here's why it gets 3 stars: 1. you're inflating the build menus by adding all the stuff you have in this scenario. Example the U.S seems to have P-11 (biplane fighter that never saw combat service in the 2nd world war), P-36 Hawk and P-40 Warhawk and F4F-Wildcat. Problem with this is that they're all fighters. You can simplify it like this: Early war fighter F4F-Wildcat (because the files for this unit is already in the game) and then late war fighter for the U.S do the P-51 Mustang ( reason being is that the files for this unit is also already in the game). Then for the minor civs just use generic game stuff for them no need to do all the stuff you got in your scenario.

The only civs that should get unique units should just be the major civs (U.S, Soviet Union, France, Germany, Italy, Britain and Japan.) No need to do all this stuff that you got in your scenario, because it makes it feel discombobulated.
Excellent
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