Here's another modification of the Vanilla WW1_Soldier, with a grenade motion for ranged attacks and the rifle for melee attacks.
It also has the shovel digging animations, from my previous unit, for building other generic improvements like forts, cottages, etc. Curiously enough, I could not add both road and build animations togather, only one of them, for my units.
Sadly, I could not make the unit use both nades and gunfire, against ranged units at the same combat
: changing the <bActAsRanged> doesn't seem to make it work, it only forces the unit to use one of those strikes.
I admit I was too lazy to find a time-fitting grenade, much less making one.
If you notice any problems, please tell me about it. Better yet, please teach me how to fix it.
Thread
Credits:
esemjay for his Konverter FM
Gagonite for his tutorial Modifying the Visibility of Weapons and Saibotlieh's method of adding bones, in the same thread
It also has the shovel digging animations, from my previous unit, for building other generic improvements like forts, cottages, etc. Curiously enough, I could not add both road and build animations togather, only one of them, for my units.
Sadly, I could not make the unit use both nades and gunfire, against ranged units at the same combat

I admit I was too lazy to find a time-fitting grenade, much less making one.
If you notice any problems, please tell me about it. Better yet, please teach me how to fix it.

Thread
Credits:
esemjay for his Konverter FM
Gagonite for his tutorial Modifying the Visibility of Weapons and Saibotlieh's method of adding bones, in the same thread