YnAMP - Yet (not) Another Maps Pack

YnAMP - Yet (not) Another Maps Pack Civ6

  • bug fix : importing features must not delete Natural Wonders.
  • add cliffs to Giant Earth and Europe map thanks to Hormigas
  • change Cliffs of Dover yields (2 food, 1 culture, 1 gold) in ruleset
  • add option to import continents name from a civ5 map
  • add option for random rivers placement on imported maps
  • add option for random features (forest, jungle, ...) placement on imported maps
  • add resource exclusion zone to Greatest Earth Map
  • add hidden parameters in config.xml to control ice placement on south and north on imported maps when using random features
  • add hidden parameters in config.xml to control forest, jungle, marsh and oasis ratio on imported maps when using random features
  • fix multiple bugs caused by the default value of some hidden setting (like name !) to be the default value of the first selected map
  • fix bug preventing tribal village placement when a civilization without TSL was selected on a map with TSL activated
  • Japan up-scaled on Greatest Earth Map
  • small change to terrain and TSL for Japan on Giant Earth
  • rivers reworked on Giant Earth and Greatest Earth Map (make sure to have an end and a beginning, rivers flow must goes in one direction only)
  • British Columbia is now mostly grassland on Giant Earth and Greatest Earth Map
  • less tundra in Scandinavia on Giant Earth
  • add some plains in north Europe on Giant Earth
  • add code to export/import a civ6 map
  • add Old World and Europe rules to limit the choice of Civilizations to a specific map
  • add 14 new CS (starting from medium ruleset) including Civilopedia entries and TSL for Giant Earth and Greatest Earth (no special abilities ATM)
  • add tables for resources placement (used on Giant Earth only ATM)
  • add table for City map (no code yet)
  • fix: allows standard rule set options (no barbarian, no goody huts) to be shown with any ruleset
  • add options for Real World Deposits, Exclusion/Exclusive Zones and Civilizations Request for Resources (used on Giant Earth only ATM)
  • move "medium" barbarian setting to "advanced"
  • add more TSL (from Civ5 minors) to Greatest Earth Map
  • add double movements on ocean, more movement on roads to "medium" ruleset
  • export some resources statistic in lua.log after map creation
  • add an automated balance pass around TSL (food/production)
  • complete rework of Japan on the Giant Earth, including cliffs (thanks to @Imij for the new tiles suggestion)
  • add two of the great lakes to Africa on the Giant Earth
  • add an Oasis for Arabia near Mecca TSL on the Giant Earth
Add 3 optional Rulesets adapted to the new very large maps :
  • "Light"
    • Raise Max distance between Civilizations to 30 (from 9)
    • 33% less Barbarian encampment (2/civ, was 3/civ) to reduce time between turns.
    • Min distance to city from camps raised to 7 (from 4)
  • "Medium" (include or replace light settings)
    • Min distance between city lowered to 2
    • 66% less Barbarian encampment (1/civ)
    • Min distance to city from camps set to 5
    • Raised chance of camps spawning
  • "Heavy" (include medium and light settings, experimental)
    • Ranged land units are now used as support units (0 combat, can stack with Melee)
    • All land/sea units range set to 1 (with late game exception)
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- fix MaxWorldInstances to 7 on all map sizes for Prophets
- add real world positions for all Natural Wonders on the two Earth maps
- add real world positions for two Natural Wonders on the Europe maps
- add Cliffs to U.K. as a test of import/export code from Civ6 WB
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- add complete TSL for all 3 maps
- should fix crash on load for normal mapscripts
- code moved around, should now allow a mapscript to be linked to the TSL from another mod
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- fix TSL not working on Giant Earth
- fix some options that were removed for the normal map script
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