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Zweiter Weltkrieg Scenario (MGE)

Zweiter Weltkrieg Scenario (MGE) 2.2

About:
A large World War 2 Europe scenario with nice graphics by Kobayashi.

Hosted by the Scenario League. Successfully tested in Civ2 MGE.

File added to this area as part of Blake's lost scenario/mod files restoration & cataloging project which can be found here:
https://forums.civfanatics.com/thre...o-doom-b5-strek-swars-sgate-homm-more.657278/

Browse other Civilization 2 scenarios & mods in the collection here:
https://forums.civfanatics.com/tags/civilization-2-mod/
https://www.moddb.com/tags/civilization-2-mod
https://archive.org/search.php?query=subject:Civ2ModCollection&sort=titleSorter

Join the Civilization 2 Scenario League at CivFanatics here:
https://forums.civfanatics.com/forums/civ2-scenario-league.428/

Original Description/Intro:
^^============ ZWEITER WELTKRIEG (Second World War) version 2.2 ============
^
^^ The purpose of the scenario is to discover which other ways WWII could have
^^ unfolded if different personalities were involved. Although the scenario can
^^ be played by a single player, it is primarily a multiplayer scenario where
^^ the Axis and Allies are to be played by humans.
^^ Please REFER TO THE INDEX.HTML before playing.
^
^^ The Axis win if they capture London and Moscow, the Allies win if they capture
^^ Berlin. If the Soviets capture Berlin, both the Axis and Allies lose. Secondary
^^ targets are Ploesti, Port Said and Stalingrad.
^
^ House rule 1: Bombers cannot land on carriers, subs cannot carry V1 missile.
^ House rule 2: Allies cannot declare war on anyone except Minor Axis and Soviets.
^ House rule 3: Do not use torpedoes on land - they won't work anyway.

Screenshots:
SZWK.png

SZWK.png
Author
Blake00
Downloads
313
Views
855
First release
Last update

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