Leader- José de Fábrega
UA- Isthmus between the Seas: Naval Trade Routes have double the range, and provide 25% extra gold when sent to a...
German Giant Death Robots?
(really, my guess is just Giant Death Robots)
UA- Birthplace of the Renaissance- Technology Costs after building your first wonder are reduced by 10% and Policies are reduced...
Maybe it should be per Great Work? Would go up over time as well.
Leader: Pierre De Dreux
UA: Survival of the Bretons: City Defense raised 10%, units fight 15% better in friendly territory.
Just general ideas:
More than 3 cities on seperate islands: Faster research on naval techs, and Exploration is auto unlocked
2 cities with at...
These AI's you describe seem very aggressive. Rarely has an AI ever declared war on me (in immortal), even Shaka or the Huns, and i often have a...
Leader- (unable to find one)
Capital- Petropavlovsk-Kamchatsky (highest pop of Koryak's today)
Anonymous speed, the Kush and Somalia civ UA/UU seem kinda boring. Very "vanilla". Maybe add some interesting stuffs?
The Hanseatic League
Leader- Albrecht Moldenhauer (There really isnt a "one", so I just picked this person,...
100 Happiness is a typical game for me. idk why, but I never see a reason to war.
India: You can expand more with india. Thats right, more. After 6 population in a city, you have a happiness profit. A city costs 6 happiness, for...
Usually, I can beat the AI in every situation. Therefore, i only quit when it stopps being "fun"
India should be able to host two religions in a city, getting all bonuses from both, I think that would be good, and unique.
UA= The roads part simply does not work. Roads are for two things, city connections and unit movement. Sure, city connections works. However, to...
Explanation for my hate of Keshiks, and Mongolia in general.
There is a better version of them, known as Arabia. They have better Keshiks, known...
Ship of the Line
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