Doesn't this just go along with your theory that the AI is not really effective until late game?
Is it possible to make wheat into a strategic resource? i.e consumed with unit construction.
If so, is it doable with XML alone or do you need...
If you added another BUILDING_CLASS... to this code, would it require BOTH buildings to be present?
How does the time scale in the different Timer settings?
i.e at Blazing the first 100 turns are 30 secs each, etc.
That's a shame. Would have been nice to have more aesthetic country boarders.
In the BTS WBS I see that you can 'paint' territory to the map. However, as soon as you go back to the game and process a turn the territory...
Separate names with a comma.