Huge map with default 12 civs, normal speed.
Huge map with 22 civs? Never imagined it was possible. Definitely will try this next game.
I'd dare to say it's wrong strategy.
Are those cities coastal? If not, you can't have sea trade route to them unless through some coastal city.
Are there unexplored tiles on the way...
Ski infantry. +25 on Tundra and Ice tiles, -25 otherwise.
Cable channel: less war weariness; if none, some amenities.
Me, always in my second city and always ASAP.
About which building to build, see here:...
Better reason is that a spy who is busy recruiting rebels is a spy who doesn't neutralize my govs.
And removing govs is 1000 times more annoying...
Indeed. Putting criminals into dungeons forever, in stead of killing them, is very democratic and liberal (see Harry Potter and Prisoner of Azkaban)
Single player => Create game => Advanced setup => Save configuration
Ah. Score victory. That's interesting question.
To get a score victory, you probably need to turn off all other victory types in game setup.
In most cases you do this by winning faster. 300 turns is usually enough.
No. Which card you got depends from what goverment you have at the moment you finish a buidling in goverment district.
No. They seased to exist about 1000AD.
That exactly why they were good.
I'd say Rhye's and Fall and Fall from Heaven were both better than official content. At least, not worse.
Oh damn, it was probably Andrew Jackson, :(
I thought that president who warred with Indeans was Andrew Johnson indeed? Was he trumply bad not to fit as American leader in a scenario? Don't...
Shouldn't it be Johnson?
I generally play one game a month.
I don't really see how to make it faster, on huge map and normal speed.
You forgot. The tangent was that trade routes are for food and production, not for gold. From this point of view, internal routes is inferior to...
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