This sql work for me. :)
UPDATE CivicRandomCosts SET Cost=Cost*9;
UPDATE TechnologyRandomCosts SET Cost=Cost*9;
How to do this ?
Since GS break this possibility, and i miss it a lot!
That was a great way for correcting borders and made city-states...
I solved the problem for me
tell me if it works :)
Ok, i figured out. problem solved! :)
Hi, i used to have a simple cost multiplier in my personal mod. [spoiler]
Unifortunatly it does nt work anymore with the TechnologyRandomCosts...
Get the same problem (First future tech available in Renaissance and they are cheap) with the same kind of mod, adding 'era_future' does not...
Thanks for your answer,
i think, i am gonna test few ideas from your work :)
Hi, as i advance on my mod and start beeing very proud of it, (since i start modding with skills close to nothing ^^) (Tech/Civic trees and Boost...
Ok this task is done (i change almost all the boosts) and it works fine in game
The problem i have now, is to display the correct text in game...
Sorry, i should be more specific. It s just a small issue,
I cannot open the tech tree big picture , just chosing the avalable tech (but they...
Hi, last patch do not work with a custum techtree. Any solution to make it compatible (i just change few Unit/Building requirement position and...
Well, thank you,
i correct it (wasn't a direct copy)
Edit. The second one work finally... i should be better organized and stop trying to mod...
Still working on my mod, i am again getting stuck with the boost
I tryed few thing
like: (the number is for testing purpose)
Yes thank you, i feel a bit stupid now! To confident with the notepad++ ^^
Syntax errors are cured and tracked (i found another one with a...
I tried XML, no results for now
<?xml version="1.0" encoding="utf-8"?>
Hi, i am currently working on a personal mod aiming realistic historical Era ( Classic Era start around XII-X century/Middle Age around III-VII...
More diplomatics options.
-Possibility to create puppets/Vassal/Dominion/new Civ/(like grant independance in civ 4)/new city states.
Hi, i plan to remove the trucks for the Industrial era (for the personal mod i am currently working on /(ech eand civic tree change essentially to...
I found your tutorial, i ll give a look.
According to both...
Thanks for all :)
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