The AI is not perfect, but so far its not nearly as bad as it was.
Sometimes you need a waifu and a bro but only have a 2 seater bike
As I’ve said before, canals appeal to huge/fractal map players more than anyone else, where over the course of a game a single canal could save...
What do you guys think about tolls for canals, I think tolling cargo ships and foreign naval units would be a nice little addition for maritime...
Kristina and jadwiga are the true civ vi waifus
Tear gas on civilians is perfectly acceptable when verbal warnings don’t work. It’s harmless, I’ve been gassed multiple times lol
Ok so I just had a misunderstanding of how stockpiling worked
I understand, I’ve not committed either I was just explaining what I meant by permideath resources
Makes sense, it’s an odd way to word it though.
“Consumable” resources. Meaning once used, they are gone.
I would assume they can be fully used up as they’ve used power plants and limited coal as an example several times
Let’s say you have an iron tile with a yield of 64 iron, then you create a sword man which for this example requires 5 iron. You only have 59 iron...
And using that as a baseline I can see why 100+ of a resource would be needed
I don’t think those number seem too high tbh, especially with the new system of permideath resources
As does having ceaser and ghandi firing nukes at me
Woah hold on, what’s wrong with newer nations? I get they’re not as exotic but at one point every great empire was a baby. And countries like the...
I think the want for canals comes from A. Earth map players, and B. Huge maps players, where a canal can save a dozen turns of naval movement
I mean everybody should be lol, it’s the single most asked for improvement.
I want a horse breeding dlc
So what if the ski resort is a district that is built on a mountain? It would give mountain a culture and tourism use besides ABs and appeal....
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