Civ4 Winamp Plugin
You finde the code in the file CvUnit.cpp in the function CvUnit::spread()
In short words:
Get the value of iReligionSpread for the missionary...
Please notice this post and the following:
Seem like your...
So, Solver's patch seems to be responsible.
I second this. I realized the same behavior.
OK, some more infos for you:
The pop up launches for all human players in the game. But only the admin of a multiplayer game or the single player...
You seem to be right.
But my problem is a bit more tricky.
The event handler which shall be executed first launches a pop up.
It seems like after...
I have a little problem using the python event onGameStart.
I am using Dr Elmer Jiggle's event manager and in the CustomEM I add about 18...
I've made a little addition to the domestic advisor. I added three new columns to show how many experience points a land/sea/air unit will...
It looks like you are right.
For merging the source code, the fastest way is to use a merge tool like Winmerge.
there is a little Bug. If you capture a city, which was once barbarian (or minor civ), you can't build any UU or UB there, because it...
The code on the right is the same in BTS 3.17, Solver 0.19 (I think 0.17 too) and Revolution 1.61.
You must have changed your code on the left.
1) Get the source code for both DLLs
2) Merge the source code
And there were two new 3.17 compatible versions of this mod in the last two weeks.
So, where is your problem?
Take a look at all those read and write functions in CvInfos.cpp
The problem occurs in CvDLLWidgetData:doTrain (doConstruct).
You have to make sure that widgetDataStruct.m_iData2 is valid.
This code should do...
Many classes are not part of the SDK.
Take a look here: http://civilization4.net/files/modding/PythonAPI/
Some classes are marked as not in SDK....
I agree. This ist not a request for this patch but for a mod.
Separate names with a comma.